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php editor Xigua enthusiastically recommends "Shoot at the Zombies", a popular zombie shooting game with a wide variety of gems and exciting fire-based gun genres. This article will give you a detailed analysis of the best matching strategies for different types of gems and fire weapons to help you achieve higher combat efficiency in the game. Come and find out!
Fire firearms genre equipment matching guide
1. Fire firearms genre
1. Helmet: Firearms penetration 1 damage 20 %, thermobaric bomb explosion damage 28%, range 21%
2, Clothes: Firearm salvo 1 damage 10%, thermobaric bomb explosion damage 28%, range 21%
3, Shoes: A burning area will be created for 5 seconds after the thermobaric bomb explodes. The explosion damage of the thermobaric bomb is 28% and the range is 21%
4. Armguard: After the thermobaric bomb hits, an enhanced thermobaric bomb is triggered
5 , Pants: All skills with penetration attributes penetrate 3. Every 120 shots trigger unlimited firepower lasting 7 seconds
6. Gloves: Gun penetration 1 damage 20%, the burning effect of thermobaric bullets Extra 2% damage 3
2. Jump electromagnetic style
1. Helmet: All skills cool down -12% after electromagnetic kills monsters, jump electron hits 30% probability of additional release, transition electron selects an additional initial target
2, clothes: 20% probability of triggering again after electromagnetic puncture hit, electromagnetic puncture sputtering range 100% damage 21%, transition electron ejection 5 Times
3. Shoes: 20% chance of triggering another electromagnetic puncture after hit. 30% chance of triggering additional release when transition electron hits. 4. Armguard: 5 times of transition electron ejection. Transition electron will be ejected 5 times. Causes 30% damage to enemies on the path. Pants: 30% chance of releasing an additional
when a jump electron hits. 5. Gloves: Releases a jump electron that bounces 8 times after an electromagnetic hit. The jump electron bounces 54 times
3. Dry ice bomb ice blast genre
1. Clothes: Ice blast damage 44% range 28%
2. Shoes: Dry ice bomb initial Launch 1, ice blast damage 44%, range 28%, ice blast* Hits 1 monster, cooldown -80%
3, Armguard: Ice burst has 30% chance to ignore resistance and causes *freezing
4. Pants: When the dry ice bomb hits, it will trigger an ice explosion
4. Armored vehicle physics genre gem matching
1. Helmet: Every time the defense line is lost 1 armored vehicle will be released with 4% HP. Every time an armored vehicle kills a monster, its cooldown is -2%. The upper limit is 25%. Every time a missile is released, the critical hit rate increases by 10%. Clear it in the next round.
2. Clothes: Every time the defense line loses 20% of its health, it will release 7 armored vehicles. Every time the defense line loses 4% of its health, it will release a bombing. The armored vehicle has a deceleration effect of 3 seconds, and the bombing damage is 42% and the range is 28%
3. Shoes: bombing damage 42%, range 28%
4. Arm guards: armored vehicle damage 42%, knockback effect 28%, bombing damage 42%, range 28%
5, Pants: Armored vehicle damage 42%, knockback effect 28%, bombing damage 42%, range 28%
6, Gloves: Armored vehicle damage 42%, knockback effect 28%, bombing damage 42%, range 28%
5. Recommended general gem matching
1. Helmet: The defense line is immune to the first 7 damage, the defense line’s HP is 1400 damage-14
2. Clothes : The defense line is immune to the first 7 injuries, the defense line's HP is 1400 damage -14
3. Shoes: The defense line is immune to the first 7 injuries, the defense line's HP is 1400 damage -14, each upgrade of the defense line restores 7% HP
4. Armguards: The defense line is immune to the first 7 injuries. The defense line’s HP is 1400 damage -14. The skill damage randomly fluctuates within 70%. Each time a monster is killed, 5 points of life are restored.
5 , Pants: The defense line is immune to the first 7 damage, the defense line's HP is 1400, damage -14, critical damage 70%, all skill damage 14%
6, Gloves: The defense line is immune to the first 7 damage, the defense line's HP is 1400 Damage -14, critical hit damage 70%, all skill damage 14%
6. Recommended order for refining gems
1. Prioritize clothing, pants and Gems are refined from three parts of the helmet, with purple attributes giving priority.
2. For clothing parts, give priority to gems that give new skill effects to equipment. Pants and helmets have limited critical hits.
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