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The enchantment system in "Ragnarok: Love Is Like First Meeting" is an important way for players to improve the attributes of their equipment. The correct selection of enchantment entries is crucial to improving combat effectiveness. PHP editor Youzi has carefully organized enchantment entry selection recommendations for you to help players better understand the enchantment system and improve the game experience. In the game, reasonable selection of enchantment entries can give your equipment more advantages and help you more easily cope with various challenges during your adventure.
How to choose the enchanting entry?
First of all, the enchantments in this game are divided into main entries and sub-entries, as shown below:
The main entry is in the upper arc border, and the square is Within the border are adverb entries.
The main entries of the weapon series are: "Fighting Spirit, Famous Bow, Sharp, Magic Attack, Magic Power."
Each entry corresponds to each profession, and the first three are more focused on physics. Occupations, the latter two are legal professions, as shown below:
Then when it comes to armor, there are more layers, as shown below.
There is a main entry for the armor part: "Strong Fighting, Brilliance, Will, Peace." As shown below:
Shoes are different, they are: "Stone Skin, Brilliance, Will, Peace." The difference from armor is that it does not have sharp combat, but has an extra stone skin.
Maybe this game doesn’t want players to support PVE attribute bonuses too easily, because the PVE and PVP attribute bonuses in this game are very important for character development, and are also a highlight in the later stage. Your character is strong. If it's not strong, it all depends on the two attributes of PVE and PVP. I can't say it's complete, I can only say it accounts for a very large proportion.
The attributes of shoe parts are explained in detail as shown below. Please select the main entry according to the attributes you want.
Next comes the shawl. Yes, the entries for the three armor parts are different. Armor is the most cost-effective, and the remaining two are more resistant. orientation, defensive orientation.
The main entries of the shawl are: "Brilliance, Blessing, Will, Peace."
The abilities of the four main entries of the shawl are also They are as follows:
#So when you see this, you must ask, now that I know what the main entries are, which main entries should I choose?
We try our best to find the main entry we want in the weapon category (depending on whether we are a physical or magic profession);
Armor can be used to clean up sharp combat. Of course, we will encounter high-level players in PVP in the future. If the critical strike profession feels too laborious to fight, you can also wash away the armor;
Shoes and shawls can wash away the glory.
In the future, it will be possible to open costumes and wash enchantments. It should not be open yet, so we will discuss the equipment first.
Okay, here comes the point.
Is the main entry or the adverb entry more important?
If I tell you from my point of view, of course the main entry is important. After cleaning the main entry, use Shangcheng’s enchanted fixed stone to lock the main entry. Entries, and then shuffle out better adverb entries.
#It’s the one above. It’s not cheap, and it’s not easy to get it in the early stage, so use it carefully.
Based on the current situation, it would be really good if you can get the main entry you want, because the main entry is really not easy to wash, and even if you can get it, it may not be what you want. , for example, if someone from the physics department could use magic attacks, it would be completely useless, and it would not work at all. I can only say that if the adverbs are good, they can make do with it.
For example, if I am a knife, the sharpness in the picture above not only gives me a critical hit, but also gives me a critical injury. This is the attribute I lack. The next adverb's physical attack% The number also greatly increased my damage. Even if this kind of enchantment has quite complete attributes, at least I can use every entry above.
Having said so much, everyone should have some ideas about how to wash and how to save money, because after all, Mora coins (coins for washing enchantments) and copper coins are a very large consumption for washing enchantments, so I As I said before, there are never enough copper coins.
Okay, I’ve talked so much to give you a basic layman’s guide. Later, in the career detailed explanation chapter, I will mention the details on how to clean it.
Magician Department: Magic Attack, Magic Power
Service Department: Magic Attack
Thief Department: Fighting Spirit, Sharpness
Businessman Department: Fighting Spirit, Sharpness
Swordsman type: fighting spirit, sharpness
Hunter type: famous bow, sharpness
"Enchanting can be inherited, just like refining, so don't worry, just follow you Let’s grow together with our equipment.”
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