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"Fire at the Zombies" Global Rescue Clearance Guide

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2024-03-21 17:20:151382browse

"Fire at Zombies" is an exciting and interesting zombie shooting game. In the game, players need to use various weapons and skills to fight against the incoming zombies. PHP editor Strawberry has carefully compiled a guide for clearing the Global Rescue Level to help players successfully defeat the powerful zombie boss and save the world from danger. Let's explore this challenging and fun game world together!

Fire at the Zombies Global Rescue Clearance Guide

"Fire at Zombies" Global Rescue Clearance Strategy

1.Fire at Zombies World Rescue Difficulty 1 (Sandstorm) Entry, Skill Trajectory and Progress Speed 50%, for all skills with penetration attributes, the death of a monster in this game will generate a "tombstone"

2. The mobs in the next level are: ordinary zombies (weak zombies without brains) Armored zombies (reduced by 50% Physical damage, receive 50 extra energy damage, additional armor effect, the armor will be immune to 6 damage and negative status) basketball zombie (likes to sing and dance PAP basketball, long-range attack, receive an additional 50% fire and lightning damage).

Fire at the Zombies Global Rescue Clearance Guide

3. Countermeasures:

(1) Note that the introduction on the entry means that all monsters have three additional attributes in addition to their own attributes. , not only the attack and speed will increase, but a "tombstone" will be generated after death, which will block a lot of damage to the monsters behind.

(2) Therefore, we cannot treat them as the monsters in the main level (there will be three big BOSSs in the level). Their own equipment is not very good, and their naked combat power is not enough. So for difficulty 1, let’s first You have to invite players with a combat power of about 1,500 to help. You can't kill a mob with more than 10 shots. It's impossible to pass the level by one person.

(3) Recommended skill selection: Electromagnetic puncture of thermobaric bombs leads to laser dry ice bombs (or hail generators). For "Tombstone", the off-site level of thermobaric bombs must be at least level 22. Electromagnetic puncture Only when the off-field level is 18 can it take advantage of it in rescue.

Fire at the Zombies Global Rescue Clearance Guide

(4) Gem-mounted critical strikes, ranges and CD reduction time are must-haves. Legendary gems with electric damage can finally come in handy, in the game The BOSS encountered in the game had ridiculously high HP, and its own damage and three skill levels were not high enough, so it could only be dealt with by teammates and thermobaric bullets. In addition, don’t forget the role of the mercenaries in the tavern. The strong support is also the key to victory.

4. Difficulty 2 requires us to have a combat power of 1900 to 2000 or more to pass the level. Difficulty 3 requires a combat power of 2890 to 3000. To unlock difficulty 2, we can only clear the 20th level in the intensive mode.

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