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php editor Yuzi brings a guide to the role of Mars in "White Wattle Corridor". Mars is a character with strong combat capabilities, good at melee attacks and has excellent defense capabilities. In the game, players can give full play to Mars' strength through reasonable skill matching and tactical thinking, defeat various enemies and unlock more hidden content. This guide will introduce you to Mars' skill characteristics, growth path and combat skills in detail, helping you achieve better results in the game!
1.Character introduction
★★★★ Mars
[Sharp · Thunder][Broken Shield·Explosion]
Mars, special consultant of the Equipment R&D Department of Xiling Heavy Industry. A native of a country in the southern hemisphere, his past history is unknown. According to the cooperation agreement, Baijing Technology will provide weapon quality guidance and support.
2. Patrol initial skills
R: [Core Charge·Block·α Type]
Initial alien core charge recovery 12 (at level 1)/18 (Level 2)/24 (Level 3) seconds. When in [Dry Environment], the improvement is doubled. Does not stack with [Core Charge·Block·Beta Type]
SSR: [Fearless One]
Every additional synchronizer within 400 range of itself Enemy damage increased by 10% (at level 1)/20% (at level 2)/30% (at level 3), up to 100%
3. Combat Skills (the following data is based on Lv.1)
[E.M.P Interference]
Command cooldown 15 seconds per game 3
Inflicts damage to enemies within a radius of 400 300% of the final attack's thunder element damage, and reduce its thunder element resistance by 25% for 15 seconds. At the same time, it destroys the enemy's defense barrier within the range.
Mechanical flying units within the range will be shot down, Marr Si will give priority to attacking downed units
Activate the automatic skill [Conductive Module] immediately after use
[Conductive Module]
Release The interval is 20 seconds.
When activated, the normal attack changes to thunder element damage. The normal attack damage is increased by 100%, and the basic attack speed is increased by 50%, lasting for 15 seconds.
[Electromagnetic Tsunami]
Command cooldown 80 seconds
Causes 3000% of the final attack's thunder element damage to enemies in a straight line, and can hit air targets
4.Character Features
[Mechanical Attack]
Skills can hit air targets and increase damage to mechanical units by 30%
Heterogeneous Level 1 Unlock: Each time you defeat an enemy, combat data will be obtained. Basic attack power will increase by 3%, which can be stacked 20 times.
Unlocked at level 3 of Alien Core: When attacking mechanical units, critical hit damage will increase by 50%
5. Upgrading materials
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