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php Editor Banana will give you a detailed introduction to the dual-casting gameplay in the League of Legends mobile game. Double casting is an advanced technique that can turn the tables in a critical moment. By rationally using skills and equipment, players can achieve dual casting and improve the game's winning rate. This article will analyze the operational skills and practical applications of dual casting to help players achieve better results in the game.
Charging typeSkills
When the hero uses charging skills , each time this skill is used, it will immediately refresh and gain a layer of charge.
Normal Attack
When the hero performs a normal attack, he can attack again after every 3 attacks. It is worth mentioning that enhanced basic attacks also count.
Non-chargeable skills
When a hero uses a non-chargeable skill, the skill is immediately refreshed and can be cast again. After using this skill for the second time, the skill goes into cooldown, and the cooldown time is calculated from the first time you use the skill.
It should be noted that non-chargeable skills are subdivided into four categories, each triggering a second chance to use, and the timing of refreshing the skill cooldown is different.
Regular Skills
When a hero uses a regular skill, it will directly enter the cooldown and trigger a refresh, such as Brand's R (4) skill of Vengeful Flame Soul.
Continuous Skills
When a hero uses a persistent skill, the cooldown begins when the duration enters, and a refresh is triggered. Such as Garen's W(2) skill in Power of Demacia.
Multi-segment skills
When a hero uses a multi-segment skill, it will enter the cooldown after all segments are used, and a refresh will be triggered at this time, such as Exile Blade Riven's Q( 1) Skills.
Variant skills
When a hero uses a variant skill, the skill in the skill slot changes, enters the cooldown and triggers a refresh, such as Gale Sword Haoya Suo's Q(1) skill.
"Double Casting" introduces a compensation mechanism
In order to ensure that summoners can always enjoy the fun of dual casting, this mode introduces a compensation mechanism.
After the hero uses a skill once, due to double casting, the skill is refreshed and has not been used for a period of time, and the hero will regain the ability to double cast.
Numerical adjustment of dual cast mode
In this mode, the hero's abilities have been comprehensively improved, and the toughness, damage reduction, and movement speed have been increased.
The attack speed gained by long-range heroes from the equipment is additionally increased, the mana consumption and energy consumption of all heroes are reduced, and the return time is shortened.
Adjustments to the "Double Casting" part
The initial health of the minions is reduced, and the reward for replenishing the minions is increased.
The health of some neutral creatures has been reduced, the refresh interval has been shortened, and gold coins and experience rewards have been reduced accordingly.
The additional resistance of the defense tower plating is removed, the plating reward is reduced, the health of the second tower is reduced, and the plating disappearing time is shortened.
The additional basic attack damage and skill damage caused by heroes carrying punishment to wild monsters, as well as the economic and experience rewards for defeating wild monsters have been adjusted.
The gold coin reward the summoner receives over time has increased, while the defeat reward and first blood extra gold coin reward have decreased.
Added new button special effects
In addition, a new button special effect has been added to the dual cast mode to indicate that the next skill can be released immediately after use.
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