Popular Metaverse game projects founded in the last crypto cycle are accelerating their expansion. On March 4, Web3 game metaverse platform Planet Mojo announced a number of important developments in its game ecosystem, including the announcement of the upcoming parkour game GoGo Mojo, the launch of the new season "Way of War" in the flagship auto-chess game Mojo Melee, and To celebrate the new season, the first ETH series "War Banner NFT" was launched in cooperation with Magic Eden.
In addition, Planet Mojo also revealed that they plan to launch Android and iOS mobile versions of Mojo Melee later this year. This project was launched at the end of 2021. After nearly two years of hard work in the bear market, it is about to succeed in the crypto bull market.
Opening the Planet Mojo Metaverse from the Auto Chess Game
Mystic Moose, the developer of Planet Mojo, is an independent game studio with a team from LucasArts Composed of game industry veterans from , EA, Activision and HappyGiant. At the end of 2021, Mystic Moose completed a US$5 million seed round of financing and launched the metaverse platform Planet Mojo; in June 2022, the team released the first trailer of Planet Mojo and revealed that it has received a total of $5 million from Animoca Brands, Courtside Ventures, Alameda, Spartan , Republic, Sfermion, Merit Circle and other partners have raised more than $9 million in funding.
After completing nearly 10 million in financing, Planet Mojo’s first game, Mojo Melee, had just taken shape. For VCs, in addition to the Mystic Moose team’s rich experience in traditional game development and distribution, building a game metaverse that can be developed in the long term starting from the Auto Chess game is also a plus. Yat Siu, co-founder and executive chairman of Animoca Brands, the lead investor in the seed round, said, “As a loyal fan of Auto Chess, I am very excited about Planet Mojo and its upcoming blockchain-based Metaverse and Auto Chess games. Very excited."
Auto chess games are an emerging game type in recent years, which are different from traditional RPG, FPS and Moba games. In this kind of game, players do not need to manually control the characters to fight. Instead, they can strategically arrange their troops to allow the game characters to automatically move and attack their opponents on the board and map. This unique gameplay has attracted more and more players' attention and participation. The charm of the auto chess game lies in the fact that players need to make wise decisions with limited resources and character selection to deal with the ever-changing game situation. By thinking and optimizing the lineup, players can improve themselves in the game.
This type of game play became really well-known to the public around 2019 after the release of "Dota Auto Chess", a domestic game The game developed by the studio Juduoduo based on the custom map of DOTA2 arcade has attracted 8 million fans in a few months. Major game manufacturers subsequently saw the opportunity and entered the game with their IPs, developing such as the "League of Legends" IP auto-chess "Teamfight Tactics" and the self-developed auto-chess "Dota Underlords" by "DOTA2" developer VALVE. Mojo Melee, built on Polygon, combines the new paradigm of auto-chess games with Web3 games, embarked on an unusual path, and started construction in the crypto bear market.
In September 2022, Mojo Melee began multiple rounds of Pre-Alpha game testing and was open to all players. After nearly a year of development, Mojo Melee launched a public beta version of the browser version of the game in May last year; in August 2023, Mojo Melee was launched on Amazon Prime Gaming and launched a six-month promotion for Prime members. With the launch of the new season, the gameplay and details of the game system have been continuously expanded and have been fully integrated with Web3. Therefore, Mojo Melee will focus on entering the mobile platform rather than prohibiting Steam integration of Web3. Currently, mobile versions of the game for Android and iOS are in testing, with a global release planned for the first half of 2024.
The core gameplay of Mojo Melee: equal emphasis on leisure and competition
Like all auto chess games, the game mechanism of Mojo Melee is simple and easy to use. It maintains a casual style while also having a certain degree of fun. Strategic and competitive.
Before playing the Mojo Melee game, players need to pre-select combat units to form a team, including 1 Mojo, 4 champions and 2 magic stone props. Mojo is the core of the entire ecology. It is a magical creature close to the form of a plant. It is divided into four categories: flowers, leaves, vines, and moss. The champion is a warrior from the Mojo planet tribe. The six professions that have been launched include Paladin, Assassin, Warrior, Berserker, Shaman and Priest. Regardless of Mojo or Champion, different categories correspond to different basic attributes and special skills. In addition, magic stones, as special props, can be used to gain benefits for your own combat units, and can also be used to cause damage to the enemy.
At the initial stage of each round, players will receive gold coins to purchase combat units. The latter will be listed in the reserve column and there are only three to choose from each round. Players can also spend gold coins to refresh the reserve column. Draw three new units. During matches, players can build and deploy their teams between rounds, placing Mojo and Champions anywhere in their own half. If the same combat unit already exists in the arena, players will upgrade its basic attributes and make its special abilities more powerful after purchasing it again. In battle, Mojo and Champion gain energy by attacking and taking damage. Each character has a special ability that is automatically used when the energy is full.
Mojo Melee is mainly divided into two game modes: duel and brawl. Combat is the same in all modes, with the main differences being the number of players participating in the battle and the winning conditions. In duel mode, two players will engage in one-on-one PK, and the first one to win three rounds out of five rounds will be the winner. This allows gamers to analyze each other's strategies, learn from each other's tactics and adjust their battle plans in multiple rounds of duel; the brawl mode requires eight players to participate together and divides the game into two stages. Players will first compete in group matches, with the top two teams in each group advancing to the semi-finals, followed by the finals. In this mode, players can continuously compete with multiple players and need to constantly adjust their tactics according to the opponent's style, which greatly improves the competitiveness and playability of the game.
Game Token Economy: Abandon P2E, Embrace Play to Own
Planet Mojo has a dynamic economic system, including Web2 soft currency and hard currency, as well as the planned launch of ERC-20 generation in the future Coin$MOJO.
- $MOJO plans to serve as a utility token for Planet Mojo and its ecosystem of games, products and experiences, which can be used to activate token-gated products and services. If launched, $MOJO will be distributed through the game and $MOJO Sink.
- GEMS are the in-game hard currency in Mojo Melee. They are used to purchase various in-game assets such as champions, skins, experience, and more.
- ORE is a practical in-game soft currency and reward that allows players to upgrade their digital collectibles by purchasing experience, available in Mojo Melee and other games.
During the game development process, the Mystic Moose team abandoned the once popular "play to earn" mechanism and instead accepted the concept of "play to own", shifting the focus back to the game's "Fun first." Based on this, Mystic Moose has designated the War Banner NFT, which marks the beginning of a "new chapter" for Mojo Melee, as a free collection, and holders will receive additional perks and benefits. The total supply of this series is 2,000, of which 100 belong to the treasury, and all have been minted in the early morning of March 5, 2024, Beijing time.
According to the roadmap, Planet Mojo will soon launch the on-chain and in-game avatar system Mojo Maker, which allows users to create content independently and DIY their own Mojos. In addition, Mystic Moose is also planning a 3A-level game called "PROJECT NOVA". The game is currently in its early stages and the game mode and further details have not yet been disclosed.
With the continuous updates of Mojo Melee and the upcoming GoGo Mojo for the player base, how can players make full use of the "Mojo" characters so that they can truly enjoy digital assets and game fun, and provide interoperable and An immersive gaming experience will be the continued endeavor of the development team.
The above is the detailed content of Planet Mojo: Building a Web3 game metaverse from the auto-chess game Mojo Melee. For more information, please follow other related articles on the PHP Chinese website!

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