Home >Mobile Game Tutorial >Gaming News >Reject 3-point PF! Analysis of core skills of power forward in 'Street Basketball'
In view of the new matching mechanism of "Street Basketball", this issue will introduce to you the core skills of PF power forward. Once again, we hope to improve the level of the new players and gallop on the street basketball court!
Core skills: F free dunk: maximum jumping distance, long dunk, long dunk, long dunk (super special benefit is obvious), requires floor tool man PG, 20 seconds attack At that time, if you can't see your own PG squatting in the hole, you will look for an open mid-range shot or a 3-point opportunity. Without rebounds, you will directly close the door.
CIC: Only 2T lineup, will look at the inside C board position, very, very, very, very strong! We must reach a consensus with insider C and ask C to give up attacking with the ball and squat directly on the board. PG has a strong desire to split the board. The effect is even better than the hard-core routine of losing rebounds from the virtual and real 2 baselines.
Powerful Turn: The team formation is over-formed, and forced to switch to hard-core defense skills, that is, high-position support, so that the opposite G can look at itself. The higher the upper limit of 2T, the more useless PF Powerful is! Whether you are a veteran or a new PF, please remember that there is a built-in CD time for turning vigorously. For example, after the PF completes the vigorous rotation, it is passed to the PG in seconds, and the PG passes it back to the PF in seconds. The PF cannot perform the vigorous rotation at this time. We came to the conclusion that the most stable way to use a strong force is to hit the air force with A seconds from the original position, or hold the ball with W and catch the air force with a strong force!
3 points: It is recommended not to pile up. The 3-point rebound route is unstable, and the system can only be played with an NPC helmet brother. The intensity of open 3-point opportunities is slightly higher, with almost no shots.
Interference: The self-model interference ability ranks second. Pressing the movement interference can greatly limit the projection capabilities of SF and SG. Significantly limits virtual and real hits! Just press interference, no need to press D, and you can see the virtual and real 2 directly for a second, and the defensive formation will not be messed up at all.
Block: All long-range dunks and false-point attempts are the same as long-range layups. Regardless of whether the opponent is super special or not, think too much about your position and press if the opponent is a layup. Is the timing of D correct? There is indeed a chance of fake dunking, so don't worry.
Passing: Only by understanding your natural rank can you have the opportunity to pass the ball and get assists in seconds. When you have a natural rank, the first priority is the farthest layup. Then consider the big dream of air or excessive force!
Anti-A: W side card, use ! To prevent AD layup or SW, just press D without interference!
After passing the above introduction, do you have a deeper understanding of the PF profession? The new version will be launched on March 21, let us experience the power of Black Tiger Hao Ran!
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