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php Editor Banana brings the latest guide "Dungeon and Fighter: Origins". Ozma is a mysterious dungeon that hides countless challenges waiting for adventurers to explore. Here, players will face a variety of powerful enemies and puzzles, and need to flexibly use skills and tactics to defeat the enemies. This guide will lead players deep into Ozma, reveal its secrets, master combat skills, and help you conquer this dungeon easily!
1. In the first stage, you need to protect the energy of Ozma and Michelle. The energy shield is opened after the team enters the guarding location. If the energy shield is not broken for 1 minute, the level can be cleared. You need to clear the mob map first. If you don't clean up the mobs in time, elite monsters will be refreshed later. After the guard phase is completed, a BOSS will appear, and both teams can kill it together.
2. The five mini-boss in Ozma in stage 2 all have grid attributes, as shown in the figure below. It is recommended to fight 1 and 2 first, which can provide physical and magical attacks respectively. and reduce the effect of BOSS defense.
3. Concentrate your firepower on the mobs you encounter in stage 3. Save the small skills for the pile-driving gatekeeper. Please note that you cannot attack the mini-boss when there is black mist on them. .
4. In the form of Ozma's humanoid monster, there will be a mechanism for black lightning to chase people. Be careful to avoid it. The BOSS's blood volume will start to become a fixed stake when it reaches 7500. There will be a skill that requires the two sides of the screen to close towards the middle. Note that hits are basically instant kills. Ozma opens three doors during the battle, which can be broken and hidden in. It takes a certain amount of damage to break this mechanism. It takes about 5 seconds after the mechanism is released to enter.
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