Home > Article > Mobile Game Tutorial > "Dungeon and Fighter: Origins" Devil May Cry duel arena guide to add points
php editor Banana brings you a guide to adding points to the Devil May Cry duel arena in "Dungeon and Fighter: Origins". In this cruel duel arena, a suitable point-adding plan is crucial. By accurately adding points, the character's combat effectiveness and survivability can be improved, thereby achieving better results in the duel arena. This guide will give you a detailed introduction to the point-adding techniques for Devil May Cry characters to help you win in the duel arena!
1. Recommended points
1. Must be full Skills:
Magic crit, upward attack, ghost slash, aerial slash, moonlight slash, death tombstone, dark moon coming, seal release, afterimage Kaija, ghost whip, soul-eating ghost slash , Saya of Frost, Ghost Flash, Ghost Slayer: Fury, Carlo of Dark Flame, Dark Flame Sword, and Fear Halo.
2. Prerequisites and skills that only add level 1:
Three-stage slash level 1, Wave slash level 10, Cross slash level 1, Silver Light Falling Blade level 1, Block 1 Level 1, Kazan of Soul of Blades is level 1, Purumeng of Corrosion is level 3, Rakshasa of Plague is level 1.
3. Add some hints:
2. Common professional combo skills
1. Ghost Slash can trigger Soul-Eating Ghost Slash to gain * and cooperate with combos.
When Ghost Slash is fully charged, it will be in a short-term hegemonic state. Casting it at this time can trigger Soul-Eating Ghost Slash; Kill ghosts.
Proficiently mastering the method of triggering Soul-Eating Ghost Slash can give us more space for combos.
2. When using Death Tombstone, you can use Dark Moon Descending at the same time to reduce the opponent's dark resistance and increase skill damage.
3. You should master the ghost step skillfully to be invincible. By timing and staggering your position, you can basically dodge all the opponent's skills. In addition, you can also use the ghost step to seize the opportunity and rush in front of the enemy to unleash physical skills or grab skills, such as Ghost Slash: Fury, Wave Slash, Ghost Flash, Dark Flame Sword, etc. Ghost Flash can also be cast actively. During the casting process, the hand is in an invincible time. If used properly, it is a powerful skill to avoid enemy damage.
4. Full Moon Slash is a multi-stage attack skill that can also be started, but only the first stage has a domination effect, and it is easy to be counterattacked in the first round.
5. If the enemy is on the Y-axis, you can consider using Ghost Whip to start your hand. The skill has a larger Y-axis range and is easier to use.
3. Common professional combos
The following are two sets of common skill combos for your reference. Since everyone's attack speed and damage are different, it is recommended that you use combos flexibly. When the system protection mechanism is about to exit, you can use skills such as Ghost Slash: Fury and Tombstone to finish the game, or you can use three-stage slash to escape.
Floating Chain: Moonlight Slash→XXX→Cross Slash→Upward Pick→Ghost Whip→Moonlight Slash→Upward Pick→Cross Slash→XXX→Upward Pick→Cross Slash →Moonlight Slash→Ghost Slash: Fury→Death Tombstone→Dark Moon Arrival→Three Stages of Killing Away
PS: During the floating combo, pay attention to the enemy's blue and yellow bars according to your own damage and MISS situation. Appropriately reduce small skill combos.
Sweeping Company: Upward Pick → Wave Splitting → Soul Devouring Ghost Slash → Upward Pick → Ghost Slash: Fury → Tombstone of Death → Dark Moon Arrival → Three-stage slash to run away.
PS: According to your own MISS situation, once the combo is interrupted, do not be reluctant to fight and leave the scene quickly.
The above is the detailed content of "Dungeon and Fighter: Origins" Devil May Cry duel arena guide to add points. For more information, please follow other related articles on the PHP Chinese website!