Home > Article > Mobile Game Tutorial > "Indefinitely Lost" Supper Nocturne Activity Introduction
php editor Baicao brings an introduction to the "Indefinitely Lost" Nocturne activity. In this activity, players will enter the mysterious night and explore the unknown lost road. Players need to solve various puzzles, face challenges and dangers, and find hidden treasures and secrets. There are also rich rewards and limited-time tasks waiting for players to challenge in the event. Come and experience this night-time blurry adventure!
Event time
Activity start time: After the server opens on March 05~ March 19th 04:59
Store opening time: After the server opens on March 05th ~ March 22nd 04:59
The event will be opened in stages:
Phase One: After the server starts on March 5th~04:59 on March 19th
Phase Two: From 05:00 on March 6th~04:59 on March 19th
Phase 3: March 07, 05:00~March 19, 04:59
Participation conditions
Clear chapter Re1-9 "Reunion on the other side" "
Activity Introduction
After the director was kidnapped by Angel, due to an accident during the transaction process, the two were forced to live under the same roof. During this period, the director needs to help her manage her work and life and win her trust. At the same time, we must use every possible means to escape.
Reward Description
If you clear the main plot of the event for the first time, you will get the new high-risk incarcerated person [Golan] and the limited avatar frame [Prisoner in the Strange Room] , title [Angel of the West End], record [Nocturne], consciousness crystal core, search order, exotic crystal and other generous rewards.
Newly added movable device during battle—environmental props
Unlocking conditions: Unlocked with the progress of the main plot
How to play instructions
1. During the preparation for battle, Environmental props can be arranged on the battlefield. Each different environmental prop has its own tactical effect and can provide special benefits to the battle.
2. During the battle, the director can spend the number of moves to move the positions of environmental props to deal with different level environments.
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