Home >Mobile Game Tutorial >Gaming News >Warcraft Exploration Server: Begged for return three times in a row, the number of people increased by 150%, Chinese players saved Blizzard
Neither the official World of Warcraft server nor the Classic server has cured Blizzard's arrogance. Instead, the emergence of the Exploration Server has completely given up on Blizzard, and in desperation, Blizzard released three friendly changes in a row. Judging from Blizzard's previous character, this is completely begging players to return.
The number of players in the Classic Server was underestimated at the end of February. At that time, the number of active players worldwide was only about 610,000. Compared with the opening of exploration on December 1, 2023 For the 3 million active players on the server, this is equivalent to a reduction of about 80% of players.
Everyone knows the reason for the decline in the number of players. In addition to the too long stage span of the exploration server and the excessive professional balance, the core reason is the gold group ban. However, even with such a huge number of player losses, Blizzard designers still boasted in interviews that the gold group ban was successful.
Seeing that Blizzard designers are so harsh, players also said that the monthly card charged in the P2 stage will be AFK when it expires. As a result, the monthly card has not expired. Blizzard quickly fell to his knees.
In order to win back players, Blizzard made three welfare mechanisms within a week:
The first welfare mechanism is to open 100% experience BUFF on March 5, and it is available for levels 1-39. You can enjoy it, and at the same time, it also reduces the price of riding skills and mounts, and increases the income from mission gold coins.
The second welfare mechanism is the Asian server open gold group. Although Blizzard only unlocked the Asian server and did not unlock the European and American servers, the forums of the American and European servers have exploded, and I believe Blizzard will not be able to hold on for long.
The third welfare mechanism is that a large number of professions have been strengthened.
Hunter: Chimera Shot damage increased to 120% of weapon damage (was 100%), Chimera Shot Viper Sting damage increased by 48% (was 40%), Explosive Shot base damage (enjoy AP (before damage bonus) is increased by 15%, and Chipping damage is increased to 65% of weapon damage (was 50%).
Mage: The basic damage of Frost Rocket is increased by 50%, and the bonus damage of spell damage is increased by 16%, which is the same as the damage value of Fireball. The basic damage of the spell Frostbolt is increased by 50%, and the spell damage bonus damage is increased by 14%, which is the same as the damage value of Icebolt. The power coefficients of regeneration, group regeneration and time-condensing grace are increased by 88%. The mana cost of Time Condensation is reduced by 44%.
Paladin: The normal attack damage caused by Seal of Martyrdom per time is increased to 50% of weapon damage (originally 40%). Seal of Martyrdom's Judgment effect increased to 85% weapon damage (was 70%). Seal of Martyrdom and Judgment effects now benefit from talents and effects in Talents that change Seal of Righteousness, specifically Improved Seal of Righteousness.
Warlock: When the Synergy Grimoire is active, the damage dealt by Warlocks and their pets is increased by 25% (was 5%).
Warrior: Destruction strike damage is increased to 150% of the weapon's DPS (originally 100%), and then the armor penetration layer benefit is calculated.
You must know that when Blizzard made career adjustments in the past, it often chose to weaken the strongest ones. This time it chose to strengthen so many classes at once, which is very abrupt. It can be seen that Blizzard is really anxious, and even the habit of teaching players to play the game has been abandoned.
After three consecutive kneels, the popularity of the nostalgic server skyrocketed and has now reached around 152W. Calculated from the lowest point of 61W, the increase reached more than 150%. In the case where the European and American servers have not unlocked the gold group, the players who have returned the most are obviously the Asian server (national server) players. It can be seen that Chinese players are the real fathers of Blizzard.
In fact, the game World of Warcraft has never lacked loyal players. As long as Blizzard doesn't act like a monster in terms of operations, there will be no worries about the number of players. However, Blizzard always likes to engage in some "non-mainstream" gameplay. While other game companies are trying their best to please players, Blizzard always likes to persuade players to quit, and after the number of players is lost, they still insist that the strategy is successful, and eventually become The clown is also a natural thing.
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