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"Demon Guardian" and "Hunter", two new archer professions, have been updated and launched in the Korean server. Each has its own characteristics. In terms of data, it is quite outrageous, directly leading by 2 versions!
Let's take a look at the profession of "Demon Guardian", its awakening skills, mid-to-high-level colorless skills and low-level skills Data intensity.
To make it more intuitive, let’s compare the red-eye profession with the “demon guardian”.
The first is the three awakening skills, which can be described as "crushing". The red eyes were directly stepped on by the "demon guardian", which is not a level at all;
Let’s compare the mid- to high-level colorless skills. “Demon Guardian” is also outstanding, leaving the red eyes far behind.
The last is the "low-level skill", which is also very powerful. It is worthy of being a "super fantasy god"!
#As for the data of the stone guard, at a glance, they all start with 100,000 damage per second.
Looking at it this way, the new profession of "Demon Guardian" is a proper "data monster", with battery life and burst, and is already 2 versions ahead. At this stage, if the professions in the God Realm version want to catch up with the "Demon Guardian", they must make at least two balance adjustments.
Compared with "Demon Guardian", the strength of Hunter's skill data is quite acceptable. Let’s take a look at the new profession of “Hunter”. The data strength of awakening skills, mid- to high-level colorless skills and low-level skills are not as outrageous as those of “Demon Guardian”.
Of course, the skill data of "Hunter", compared with the current "old profession", are also "completely exploded", there is no comparison, and they are not in the same level!
I can only say that the new profession is indeed too much. It has easily reached a height that no other profession can compare with!
In fact, the planning has already shown off. The data of the new profession will be designed to be relatively high so that players can follow the trend and "fall into the trap". Any game should have this kind of "routine" to make the new career data very strong, thereby achieving the purpose of "cutting leeks".
But with the development of time, new professions will "fall off the altar". We can refer to professions such as Blade Shadow, Traveler and so on. The strength of the new profession is ridiculous at the beginning. Later, if we plan to strengthen other professions, it will be brought to the same level.
"Demon Guardian" and "Hunter" not only have outrageous data strength, but also have outstanding skill forms. There is no doubt that they are "Illusion God" level professions.
The two new professions in the national server will be updated in the anniversary version in June. There is still half a year left. Many people have already started to prepare in order to "graduate as soon as the server is launched", such as the red letter increase, Customize, feed entry equipment, etc.
Some players even created archer characters in advance in order to give the supreme title and pets to "demon guardians" and "hunters". You must know that characters at "level 1~69" can change their job roles at will. In other words, we can create a "traveler" or "muse" and stop at level 69 to create resources and become a new profession. After launching, you can change jobs!
Every time a new profession appears, it will always be very well designed in terms of data, and it is planned as a means to make money, but then it will "stand still". Strengthening other professions is equivalent to weakening yourself in disguise! Everyone knows it, but they still can't help but choose to create "Demon Guardian" and "Hunter". After all, the skill data are so strong that you can't help but want to experience it.
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