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Golang is a programming language developed by Google. Its concurrency model is mainly based on "goroutine" and "channel" (channel). In the Go language, coroutines are lightweight threads started by the Go statement (go). They run on a separate stack and are scheduled by the Go runtime (goroutine). Compared with traditional threads, coroutines are more lightweight and flexible, do not require too many system resources, and can easily create thousands of coroutines to handle concurrent tasks.
The following uses specific code examples to demonstrate the use of threads and coroutines and their similarities and differences:
package main import ( "fmt" "runtime" "sync" ) func main() { runtime.GOMAXPROCS(1) // 设置CPU核心数为1 var wg sync.WaitGroup wg.Add(2) go func() { defer wg.Done() for i := 0; i < 10; i++ { fmt.Println("线程1:", i) } }() go func() { defer wg.Done() for i := 0; i < 10; i++ { fmt.Println("线程2:", i) } }() wg.Wait() }
package main import ( "fmt" ) func main() { for i := 0; i < 2; i++ { go func() { for j := 0; j < 10; j++ { fmt.Println("协程:", i, j) } }() } // 等待协程全部执行完成 time.Sleep(time.Second) }
Through the above code example, we can see how threads and coroutines are used. In the thread example, we use sync.WaitGroup
to wait for the execution of the two threads to end; in the coroutine example, we start the two threads by go func()
A coroutine, and wait for the execution of the coroutine through time.Sleep()
.
In general, the similarities and differences between threads and coroutines in the Go language are mainly reflected in the scheduling method, resource consumption and communication mechanism. For developers, choosing the appropriate concurrency model in different scenarios can better realize concurrent processing of the program and improve performance.
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