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php The editor will take you to explore the blade relics and entry matching recommendations in "Honkai: Star Dome Railway". The blade relics in the game play an important role, and the correct combination can greatly improve combat effectiveness. This article will introduce you to the characteristics of different blade artifacts and recommended entry combinations to help you achieve better performance in the game. Follow the editor now to explore this world full of challenges and fun!
1. Five-Star Relics
The treasure will last forever Chang Zhe
1. Two-piece set: Increase the upper limit of life by 12%.
2. Four-piece set: After the character is damaged or has health points consumed, the critical hit rate can be increased by 8% for 2 rounds.
3. How to obtain it: Medicine Path·Erosion Tunnel.
4. Enhance the character's life limit, which can improve your own defense attributes and increase your critical hit rate.
Stalled Salsotu
1. Two-piece set: Increase critical hit rate by 8%. After reaching 50%, finishing moves and additional The damage dealt by the attack will also be increased by 15%.
2. Access method: Sixth World·Simulated Universe.
3. Increase the character's critical hit damage. After the additional attack damage is increased, you can kill enemies better.
Star Arena
1. Two-piece set: Increase the wearer's critical hit rate by 8%. After reaching 70%, normal attack and combat skills The damage dealt will be increased by an additional 20%.
2. How to obtain: Seventh World·Simulated Universe.
3. Increase the damage effect of the character, and can be used as a C position for output during the battle.
The Soaring Eagle at the Junction of Dawn and Dusk
1. Two-piece set: Increase wind damage by 10%.
2. Four-piece set: After using the finishing move, the wearer will move 25% earlier.
3. How to obtain it: Frostwind Path·Erosion Tunnel.
4. Increase the corresponding attribute damage and act in advance to gain the upper hand in the battle.
2. Main entry
1. Torso: critical hit/critical injury.
2. Shoes: health/speed.
3. Connecting rope: charge/life.
4. Plane Ball: Wind injury.
3. Adverbs
Crit/Critical Damage>HP>Speed
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