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The level 50 group base and Molten Core will be 20 players
Today we are going to take a look at some explosive news. Yesterday, Xiao O just shared with everyone the future development of the Exploration Season, and Blizzard released depth bombs. Both the level 50 raid and the first full-level 60 raid, Molten Core, will be 20 people!
In recent times, the size of the 60-level raid has been a hot topic of discussion among players and a focus of Blizzard’s attention. Blizzard designer Aggrend said that in order to eliminate players’ guesses, Now the following key content is announced:
The unannounced level 50 raid will be a 20-player experience
molten core will also provide a 20-player experience in the exploration season
When Blizzard first conceived of the Quest Season, they thought it would be natural to have a 40-man group in the vanilla era of World of Warcraft. And 40-man groups are like a defining feature of World of Warcraft level 60 and unique to that version, so there's no need to completely change it.
When we first designed Dark Abyss, we also envisioned a 40-person team, but Blizzard felt that it was unrealistic for players to form a 40-person team to fight a dungeon at level 25, so In order to make it easier for players to form a team, the team size for the first two leveling stages was finally designed to be 10 people.
At this time, there was a call from the community, hoping that Blizzard could integrate these 10-person groups into 40-person groups, so "when to open a higher-numbered team" became the most concerned area for the designers of the exploration season.
Finally, Aggrend said that in theory, all groups can be reduced from 40 people to 20 people, but this will be very difficult and will seriously affect Blizzard's plan to explore new content and new features of the season after level 60. implementation. Blizzard is currently conducting an investigation to see what kind of subsequent development the framework of World of Warcraft's original data can support. The current changes to Molten Core are because it is unique enough and because the mechanics and core of the game are simple enough that it can be scaled down to 20 players fairly easily.
Level 60 content will be fully updated, and there will be big developments in the future
Blizzard designer Aggrend revealed another important news, that is, about Exploration Season 60 Very significant changes to game content and rewards after levels.
First, Blizzard plans to comprehensively revise various items dropped in level 60 dungeons and raids, and add a large number of new equipment at the full level stage of the game. There are a ton of exciting new things out there that break away from traditional gaming styles. These equipment will be launched after level 60, and players will see more impossible become reality.
Second, Blizzard plans to adjust the difficulty of all raids and the level of dropped equipment. This does not mean that the difficulty will be increased across the board, but that each group will be valuable.
To give an example, what are traditionally considered "chasing raids" (such as Zul'Gurub) will be adjusted to increase the difficulty while also improving the quality and diversity of drops, allowing players to feel This is an important content, no less than Blackwing Lair.
In addition, Blizzard wants to ensure that all existing 40-player raids remain approachable and maintain the relaxed and enjoyable feel of the 2019 Classic raids, allowing players to bring them with them. Any team composition or team member can clear the group.
It seems that Blizzard has put a lot of effort into the World of Warcraft exploration season and is preparing to make a revolutionary change. This will change from the 20-man Molten You can see it in your heart. And Xiao O has shared with you yesterday that designer Josh frankly said that even after the level 60 content is opened (the end of Naxxramas), the exploration season will not return to zero, but will design a cooler place for players to Keep playing.
The Exploration Season will become another World of Warcraft server parallel to the permanent level 60, and Blizzard will continue to develop subsequent content, such as Tombs of Karazhan, Caverns of Time, Desolation Mountain, and Stormwind City The Great Prison, even the Emerald Dream and Mount Hyjal in another parallel time and space, etc.
These are exciting ideas, and I hope we can realize them one by one in the future.
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