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php Editor Strawberry warmly recommends: The mobile game "Eternal Tribulation" will start its first test on April 1! This game will bring players a new adventure experience, let us look forward to the arrival of this big event!
Mobile game test schedule
The mobile game "Eternal Tribulation" officially announced that it will start its first test on April 1st!
Game PV: https://www.bilibili.com/video/BV1uZ42127SY/?spm_id_from=333.337.search-card.all.click&vd_source=ef4775aaa48e053ad9a8307ffa5f7885
At the same time, the official also announced some actual content of the mobile game:
Judging from the official statement, the mobile game "Eternal Calamity" still focuses on the "shake knife, charge body dominance, and basic attack" guessing game as the core, and innovatively adjusts the energy system, horizontal and vertical attack system and a large number of move designs. I hope It allows mobile game players to experience a more hearty action game.
Mobile games also spend a lot of effort to make all types of mobile devices run smoothly. Taking special effects as an example, our technical team has achieved the same picture quality as the PC game by consuming only 1/3 of the resource usage of the PC game. , but this is not enough. Testing and optimization of low-end machines and weak network environments are still ongoing.
Not only that, the mobile game will use the most common operation "sliding" to carry the main combat operations.
The "sliding shovel" key position includes the three cores of the eternal calamity game (normal attack, charge, and vibration), and even "more advanced" key combinations such as rising dragon and charging vibration are also included, and are creative In addition, "one-click combo" and "auxiliary combat system" have been added to competitive games.
The one-click combo system makes it easy for everyone to get started. As long as you press the combo button above after attacking the enemy, your character can perform a complete set of combos without gambling according to the preset logic. In the early stage, Help you quickly adapt to the rhythm of battle, and you can even import the combos of champion players with one click!
The stress-reducing effect of auxiliary combat is even more obvious. It allows the AI to take over the character's combat (you don't even need to press the direction keys or jump), allowing you to focus on the game. Of course, it does not automatically fight, nor does it perform any resource-consuming operations such as gaming or releasing skills.
The two designs of one-click combos and auxiliary combat are designed to help novice players quickly understand the gameplay and the battlefield. When everyone is willing to operate manually, the manual operation experience will definitely be stronger and it will be easier to operate in the battle. win.
In addition, new things that solve many of your pain points, such as quick map running, automatic pickup, fast zip line, auxiliary aiming, and four-row gameplay, will be introduced to you in the future.
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