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php Editor Xiaoxin brings you a strategy for destroying Ember Red Feather Guna in "Floating Secret Realm". This is a challenge that requires players to skillfully use skills and strategies. In this secret realm, players will face various enemies and obstacles and need to give full play to their strength and wisdom in order to pass the level and obtain generous rewards. This guide will introduce in detail the characteristics, skills and coping strategies of Red Feather Guna, helping players successfully defeat this powerful opponent.
1. Execution in Death Land
Opening skill, causing damage to all enemies At the same time, it can also provide a damage shield to all heroes on the team, and turn the enemy's position into a "plague field". "Plague Land" has a certain probability of applying disease BUFF to the opponent at the beginning of each round. At the same time, "Plague Land" also has a slowing effect. The speed of all enemy heroes is reduced by 5%, which also increases our probability of taking the initiative. .
2. Rage Skill
Guna’s rage skill [War Carnival] targets the enemy’s target in the same position as Gunna (if there is no target in the matchup, it will go to the hero with the highest attack power) Adds [Dark Prison] BUFF and causes physical damage up to 447%, ignoring 20% of the target's defense. And there is a probability of adding [Soul Exile] (cannot move, cannot restore life and anger, cannot obtain buff effects), there is a probability of adding [Disease] and [Defense Reduction] DEBUFF and reduce the enemy's anger by 30 points. After releasing the rage skill, it will cause true damage of up to 80% of its own attack power to all enemy units. And after Guna's normal attack and anger skills are released, there is a chance that a buff status on the damaged enemy character will be converted into [Disease].
3. Passive Skills
Guna’s passive skill [Decisive Command] will transform into [Falling Demon God] after Guna’s own blood volume is reduced to a certain level, and the attack power will be increased. 30%, damage reduction increased by 20%, immune to all control skills, and adds [God and Demon Command] to all heroes of the Darkin camp (final damage increased by 15%, final damage reduction increased by 15%, and cannot be cleared).
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