Home >Mobile Game Tutorial >Mobile Game Guide >Introduction to the gameplay of 'Adventure Battle' Ascension Mixed Damage flow and the return companion flow
php editor Yuzi will take you to explore the gameplay of the ascension mixed damage flow and the counterattack companion flow in "Adventure Battle". In the game, the Ascension Mixed Damage flow is characterized by high burst output, while the Return to Companions flow focuses on team assistance and support capabilities. The two genres have their own characteristics in combat. Players can choose the appropriate genre to play according to their own preferences and tactical needs, and experience different adventure fun.
Let’s talk about this topic today: Ascension mixed damage flow.
Why are we talking today? Because all the new things have been tested and are now closer to finalization. We said in advance that they may need to be re-optimized due to the addition of new things.
The current characteristics of the companion flow are main companions, secondary counterattacks, and sporadic basic attacks. If the enemy dodges high, you will suffer. Double Silk's 12% companion ignore dodge doesn't help you much either.
At present, there are not many companion streams, and few people will make adjustments for 10% of the warriors. But we just have to prepare for a rainy day, and then derive today's "Ascension Mixed Damage Flow". Now that the new year's car has just come out, it can be considered even more powerful.
Ascension mixed damage flow: The damage composition is still to counterattack companions with basic attacks, but it will not be the main companion, but more balanced. The approximate damage ratio is 2:4:4.
This feature is to increase the damage ratio of basic attacks and counterattacks, and reduce the damage ratio of companions. Prevent being restrained by high dodge.
The specific operation is: when you have enough talent points, click Ascension (your original damage reduction and neglect cannot be reduced, it is unwise to reduce damage reduction and neglect in order to ascend), then continue to the lower right for warrior talents. There are combos on the third floor. In terms of damage reduction, the fourth level has combo ignore, which can further suppress the damage of the crossbow and truly ignore combos on both sides. Of course, you can also go up there, where there is a skill reduction.
The core companions are deer, water spirit, and lizard, which cannot be changed. The fourth companion uses birds, matching and ascension, and can achieve an attack speed of 4.18, which is the same as the crossbow. In this way, the martial soul will be used to draw the basic attack, which will increase the advantage of the 4.18 attack speed.
The fifth companion chooses auspicious dragon, treasure dragon, snowman, eggplant, toothpaste, dog, and panda according to the actual situation. This lineup is not as focused on damage as the previous companion stream, but more on combat attributes.
If the equipment card reaches 3.5-4 recovery, counterattack ten pieces, the counterattack rate is 95-105, because mages with explosive talents will ignore counterattacks 15% of the time. The critical hit rate is increased to 25-30% as much as possible, and combined with the ascension, it is 45-50%.
The initial explosion damage is 1.5 times the guaranteed amount, and then the martial spirit is gradually increased.
After the car and bilateral neglect of combos made the crossbow less stressful for you, the artifact gave up the Christmas tree and switched to the fan. The attack bonuses of the fan, year car, and defensive wings will not affect your companions, but they will affect your basic attack and counterattack. This is also one of the reasons why raising basic attack and counterattack reduces your companions.
Now the warrior professional talents, defense wings, and annual car have defense bonuses in three places, so for counterattacks, don't think that the defense benefits are low. There is also a plan to increase the counterattack damage, and it has been implemented.
In the previous counterattacks, even if the combat strength was less than 10,000, the situation in the bladder bureau must have been quietly broken. Today, Azhuo ascended and was able to kill unknown people. Before, when the two of them started fighting, the 120 seconds ended. Both of them are full of blood.
This plan also has new trends at any time and will be updated for everyone at any time.
To add to the first point: as the fourth companion, the position of the bird is very critical. Because the acceleration of normal attacks means that the damage of normal attacks is increased, the frequency of healing is increased, and the stacking of defensive wings is also faster.
The second point to add: This set of enchantments still prioritizes damage reduction, then overall counterattack, and thirdly general attack. Position 4 is still hurt by companions
The above is the detailed content of Introduction to the gameplay of 'Adventure Battle' Ascension Mixed Damage flow and the return companion flow. For more information, please follow other related articles on the PHP Chinese website!