


Analysis of the Frosted Ice Phoenix Dance on the Back of 'Adventure Battle'
php editor Yuzi brings an analysis of the latest back decoration "Frost Ice Phoenix Dance" in "Adventure Battle". This back ornament is a high-level prop in the game. It has unique design and skill effects, allowing players to have stronger combat power and visual experience during the adventure. This article will introduce in detail the attributes, matching skills and usage of "Frost Ice Phoenix Dance" to help players better understand the value and actual combat capabilities of this back ornament.
Analysis of the Frosted Ice Phoenix Dance on the Back of "Adventure Battle"
On February 24th, the sixth back-dressed transformation in the game - Frost Ice Phoenix Dance was released.
We can discover the pattern of back decoration’s shape
The first back-dress transformation: Gilded Feather (White-skinned Warrior)
Second to fourth (guguji can be used for free): Qingshan Ruse (shooter), Yurong Yueyan (mage), Jianpo Lingfeng (black-skinned warrior)
Fifth: Yulongxing (Mage)
Sixth: Frost Ice Phoenix Dance (Sagittarius)
According to the rule of three professions: warrior - mage - archer, the next back decoration will most likely be that of a warrior.
Now it is recognized that Shuangbingfengwu (shooter) is strong (restraining mages), so we have to take a look, where is the strength?
1-star possesses the effect (total 1): Global life 10% 5-star possesses the effect (total 9): Global life 18-star possesses the effect (total 30): Global life increases by 25%
At present, the possession effects of all artifacts, back accessories, and mounts: the three-dimensional global attribute bonuses are like this.
1-star battle effect: When the final damage received is greater than 1% of your maximum health, block 8% of the damage; when the final damage received is greater than 2% of your maximum health, block 16% of the damage; when the final damage received is greater than At 5% of own maximum health, block 30% of damage
5-star battle effect: When the final damage received is greater than 1% of your maximum health, block 12% of the damage; when the final damage received is greater than 2% of your maximum health, block 24% of the damage; when the final damage received is greater than At 5% of own maximum health, block 35% of damage
It can be clearly observed from the data that the blocking damage is improved in all aspects.
We all know that the mage's skill damage can directly exceed 5% of his maximum health, so he can definitely trigger the blocking of 30% of the damage.
What's so great about blocking 30% damage? The advantage is that it further reduces the damage by 30% when you originally received the final damage.
We originally had only two ways to reduce skill damage: skill damage reduction and damage reduction (Venus Angel Deer, etc.)
The original damage reduction formula is as follows
Skill damage after damage reduction = skill damage × (1 - damage reduction) × (1 - skill damage reduction)
We calculate based on the 25% damage reduction of crossbowmen (Dawei Angel Deer) and the 50% damage reduction of skills.
Let the skill damage be 10000
Skill damage after damage reduction=10000×0.75×0.5=3750
PS: The upper limit of damage reduction is 80%.
Single system damage reduction, such as normal attack damage reduction, counterattack damage reduction, skill damage reduction, etc. is also capped at 80%
When the damage received by the crossbowman exceeds 5% of the maximum health, block 30% of the damage.
So the formula becomes:
Skill damage after damage reduction = skill damage × (1-damage reduction) × (1-skill damage reduction) × (1-30%)
Of course, don’t expect that just adding a back ornament can directly resist the mage’s skill damage. We also need the attribute of skill damage reduction. At present, skill damage reduction mainly comes from the back ornament talent.
Universal damage reduction, the mighty Tianlong, can only be obtained through krypton gold
We know that the attack of a shooter's clone is (2 0.05 LV) times the attack of his own character, and his health is only 30% of the character's maximum health. If you play a mage, you can definitely block 30% of the skill damage, and the clone's survival rate will be much improved. , the clone survives for 1 second longer, which means that the output of this 1 second directly increases the damage by more than 2 times, which can greatly improve the crossbowman's winning rate~
PS: In the group at night, according to Chenxing Master (video plus pictures), Crazy Boss and others, I found out that the clone has been modified to not eat the phoenix wings to block damage! ! ! Now with the modification, the clone is back to the original point! According to the official reply, the clone has always been immune to blocking effects.
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