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js implementation of big carousel lottery game example_javascript skills

WBOY
WBOYOriginal
2016-05-16 15:53:061774browse

The example in this article describes the implementation of the big carousel lottery game using js. Share it with everyone for your reference. The specific implementation method is as follows:

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" 
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
 <title>js抽奖</title>
 <style type="text/css">
  td{width:50px;height:50px;border:3px solid #ccc;text-align:center;vertical-align:middle}
 </style>
</head>
<body>
<table id="tb">
<tr>
 <td>1</td><td>2</td><td>3</td><td>4</td><td>5</td>
</tr>
<tr>
 <td>16</td><td></td><td></td><td></td><td>6</td>
</tr>
<tr>
 <td>15</td><td></td><td></td><td></td><td>7</td>
</tr>
<tr>
 <td>14</td><td></td><td></td><td></td><td>8</td>
</tr>
<tr>
 <td>13</td><td>12</td><td>11</td><td>10</td><td>9</td>
</tr>
</table>
<p></p>
请输入1-16其中一位整数,代表要停止的位置<input id="txtnum" value="12" type="text" /><input type="button" value="开始" onclick="StartGame()" />
 <script type="text/javascript">
  /*
  * 删除左右两端的空格
  */
  function Trim(str){
   return str.replace(/(^\s*)|(\s*$)/g, ""); 
  }
  /*
   * 定义数组
   */
  function GetSide(m,n){
   //初始化数组
   var arr = [];
   for(var i=0;i<m;i++){
    arr.push([]);
    for(var j=0;j<n;j++){
     arr[i][j]=i*n+j;
    }
   }
   //获取数组最外圈
   var resultArr=[];
   var tempX=0,
    tempY=0,
    direction="Along",
    count=0;
   while(tempX>=0 && tempX<n && tempY>=0 && tempY<m && count<m*n)
   {
    count++;
    resultArr.push([tempY,tempX]);
    if(direction=="Along"){
     if(tempX==n-1)
      tempY++;
     else
      tempX++;
     if(tempX==n-1&&tempY==m-1)
      direction="Inverse"
    }
    else{
     if(tempX==0)
      tempY--;
     else
      tempX--;
     if(tempX==0&&tempY==0)
      break;
    }
   }
   return resultArr;
  }
  var index=0,   //当前亮区位置
  prevIndex=0,   //前一位置
  Speed=300,   //初始速度
  Time,   //定义对象
  arr = GetSide(5,5),   //初始化数组
   EndIndex=0,   //决定在哪一格变慢
   tb = document.getElementById("tb"),  //获取tb对象 
   cycle=0,   //转动圈数 
   EndCycle=0,   //计算圈数
  flag=false,   //结束转动标志 
  quick=0;   //加速
  function StartGame(){
   cycle=0;
   flag=false;
   EndIndex=Math.floor(Math.random()*16);
   //EndCycle=Math.floor(Math.random()*4);
  EndCycle=1;
   Time = setInterval(Star,Speed);
  }
  function Star(num){
   //跑马灯变速
   if(flag==false){
    //走五格开始加速
    if(quick==5){
     clearInterval(Time);
     Speed=50;
     Time=setInterval(Star,Speed);
    }
    //跑N圈减速
    if(cycle==EndCycle+1 && index==EndIndex){
    clearInterval(Time);
     Speed=300;
     flag=true;   //触发结束
     Time=setInterval(Star,Speed);
    }
   }
   if(index>=arr.length){
    index=0;
    cycle++;
   }
   //结束转动并选中号码
   if(flag==true && index==parseInt(Trim(document.getElementById("txtnum").value))-1){ 
   quick=0;
   clearInterval(Time);
   }
   tb.rows[arr[index][0]].cells[arr[index][1]].style.border="3px solid red";
   if(index>0)
    prevIndex=index-1;
   else{
    prevIndex=arr.length-1;
   }
   tb.rows[arr[prevIndex][0]].cells[arr[prevIndex][1]].style.border="3px solid #ccc";
   index++;
   quick++;
  }
  /*
  window.onload=function(){
   Time = setInterval(Star,Speed);
  }
  */
 </script>
</body>
</html>

I hope this article will be helpful to everyone’s JavaScript programming design.

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