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Which profession is better in Dungeon and Fighter Origins?

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2024-02-26 13:43:06515browse

php editor Xigua brings you a career selection guide for Dungeons and Warriors Origins. In the game, different professions have their own characteristics and skills, and players need to choose the appropriate profession according to their own gaming style and needs. The warrior profession has high durability and output and is suitable for melee combat; the mage profession is good at long-range attacks and control, with high output but weak defense; the assassin profession has high mobility and strong burst output. Each profession has unique characteristics, and players can choose according to their preferences and play style.

Which profession is better in Dungeon and Fighter Origins?

Dungeon and Fighter Origins Career Options

Dungeon and Fighter Origins download address:>>Click to enter

All professions: Ghost Swordsman, Fighter, Sharpshooter, Magician, Priest.

1. Berserker

It is a solid injury profession with very stable strength. It does not have high requirements for the attributes of weapons and equipment. It has the ability to restore blood. It is relatively disadvantaged in terms of PK. PVE players can choose this profession.

Which profession is better in Dungeon and Fighter Origins?

2. Devil May Cry

This profession has excellent continuous output and burst damage. The formation can also break through the enemy's defense. Stacking formations can further increase the output, which is very important when fighting against some high-level enemies.

Which profession is better in Dungeon and Fighter Origins?

3. Qigong

Although the damage is not as good as the mainstream output profession, it can provide the Light Glaive buff to increase the light attribute attack and elemental enhancement of teammates, and can also block damage through the protective shield, which is very important in some high-difficulty dungeons in the later stage.

Which profession is better in Dungeon and Fighter Origins?

4. Big gun

Remote output professions have relatively high requirements for equipping weapons, and their growth space in the later stages is not as good as other professions. They have a certain strength but are more awkward in the later stages.

Which profession is better in Dungeon and Fighter Origins?

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