


Analysis of the two professions of Holy Hunter and Demon King in 'Adventure Battle'
php Editor Xinyi will take you to deeply explore the two major professions in "Adventure Battle" - the Holy Hunter and the Demon King. These two professions each have unique skills and characteristics in the game. Players can choose the profession that suits them according to their gaming style and preferences. Through the analysis and comparison of this article, it helps players better understand the advantages and disadvantages of these two professions, as well as the application strategies in the game.
Analysis of the two professions of Holy Hunter and Demon King in "Adventure Battle"
Heaven is on the left, sewers are on the right. The two professions of Holy Hunter and Demon King are accurately described. As casual players learn more about the game, these two professions are basically extinct.
Let’s talk about the King of Sewers ~ Holy Hunter first. I’ve said this many times, I don’t mind saying it one more time. In fact, every time I say it, I feel quite worried. After all, I have been playing Holy Hunt for more than a month, and then this profession becomes more and more popular.
The % blood loss of Holy Hunter has actually been replaced by a skill with a fixed damage and very low damage, and the ability to ban the magic requires turning the CD, that is, the skill can only be banned in the second round. The 40% attack bonus seems quite high, but it's actually not that good. It lasts for 1 second and must be triggered by a physical critical hit.
This is the core of Holy Hunting: no matter what genre you play, you have a certain critical hit rate
It is indispensable, at least to ensure continuous bonuses. The longer the battle, the greater the advantage. But Sheng Shou is a useless character who wants to be strong but not physical, and wants to do damage but not hurt.
Basically, you can't stop someone if you want to, and you can't delay them even if you want to.
Needless to say about the physical aspect of the Holy Hunter. In the past, it only had about 70% of the damage of the Yuhuang. Now with the enchantment global combo, blast, and green mountains, I feel that the physical Holy Hunter can have 50% of the damage of the Yuhuang.
In terms of double explosion, the main skill is the prophet, which passively brings 30% of the global skill damage, and the holy hunter needs to be in the critical state for one second to get the 40% bonus. If you arrive without a critical hit and use the skill, the bonus will be gone. The CD is still slow, skills like bats don’t have time bonuses and are not cost-effective to use, and buffs and debuffs don’t have time bonuses either.
In terms of delaying the battle...it can end the battle in about 15 seconds, and banning magic is useless.
Even after a few months, everyone's back decoration talent points are full, and the forbidden magic is useful, I don't think there is a way out for Holy Hunt, the damage is still not enough. His natural skills are too weak and he is useless except for being handsome.
Today, a friend reminded me that Shengshou can perform three critical counterattack skills, and the counterattack is guaranteed to trigger a 40% bonus when being controlled. To be honest, I am not optimistic about it, because my own skills are not good, the CD is slow, and I rely too much on the dragon. If the dragon is used less often or there is no bonus when the dragon is released, the damage will be greatly reduced.
The second master of the sewer ~ the devil. I think the Demon King's skills are pretty good. Except for the level 100 skill which is pretty slutty, everything else is pretty good.
The 50 skill critical damage of the class skill is additive, that is, if the skill critical damage is 350, the activation will increase it to 400. This damage increase may not seem big, but it is actually 27.5%. If your skill damage is lower than 350, it will be greater than 27.5%, and vice versa. (Calculated based on 100% technical violence rate)
When the HP is lower than 60%, it will cause an additional 160% skill damage. My actual measurement is that it only causes 160% skill damage, not 260%.
Let’s talk about the advantages of the Demon King first.
First, if you don't bring clouds (bats don't last as fast as mages, and the bonus with clouds may be broken) and bring moon, then the Demon King will also have a skill critical rate of nearly 90%, so the critical damage of Yulong will be very high. Stablize.
Second, it is difficult to increase skill damage. The Demon King directly adds 50, which is not a low improvement.
Third, if the enemy's HP is lower than 60%, it will directly become the final skill of 160%.
Second, it is difficult to increase skill damage. The Demon King directly adds 50, which is not a low improvement.
Third, if the enemy's HP is lower than 60%, it will directly become 160% of the final skill damage. If used properly, the damage will be very high.
Fourth, the above 123 can cooperate with each other to cause higher damage. In the second round of the Demon King, meteors and smoke come out in 15 seconds, and damage is done in about 16 seconds. Smoke
The fog will produce meteors first and then there will be no bonus. If the dragon's blood spurt drops below 60%, then it will be taken away by the meteor without any accident.
As for the Demon King, not many people are playing it at this stage. I really hope everyone can develop it.
I feel that even if no one is playing the Demon King now, when the talent back decoration reduction and neglect points are almost the same, the Demon King should have a place. It's definitely not like the Holy Hunter who will never turn over.
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