Home > Article > Technology peripherals > Meta launches new wide-area mode for Quest 3: hand tracking upgraded
According to news on February 19, meta company recently launched a new feature called “Wide Motion Mode” for its Quest 3 headset. Mode), this innovative initiative aims to greatly improve the accuracy and range of hand tracking.
The implementation of wide-area mode relies on "internal-external upper body tracking" technology to continuously run in the background. When the user's hands are blocked or beyond the camera's field of view, the system can intelligently estimate the accurate position of the hands based on the position of other parts of the arm.
It is understood that the wide-area mode The gesture tracking function is now able to support a wider range of natural movements. Users can use gestures to perform various operations, such as throwing items, grabbing items behind them, etc. The application of this technology is also becoming more and more popular in some games. It is becoming more and more common, such as in games such as "Gorilla Tag" and "Echo VR", where players can move their characters by swinging their arms.
However, due to technical limitations, the wide-area mode cannot accurately capture the tiny fingers motion. Therefore, when the user's hands leave the camera's field of view, the fingers will remain stationary. This limitation may pose a challenge to game developers and needs to be considered in game design.
In addition, wide-area mode and Multi-modal mode (mixed operation of gestures and controllers) is not compatible, and users cannot use controllers for wide-area mode operations at the same time.
Although wide-area mode is currently only available on Quest 3 headsets, but the company said they plan to expand this feature to all its headset products in the future to provide more users with a more natural and immersive virtual reality experience.
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