Home >Mobile Game Tutorial >Mobile Game Guide >Introduction to the gameplay of moving cities and co-building cities in 'Three Kingdoms: Conquering the World'
php editor Baicao carefully introduces to you the gameplay of moving cities and co-building cities in "Three Kingdoms: Conquering the World". In the game, players can flexibly move to a city, choose a more advantageous location to build a city, and at the same time build a city with other players to jointly build a powerful force. This gameplay not only increases the strategic nature of the game, but also provides players with more opportunities for interaction and cooperation, bringing a new gaming experience and fun.
Building cities together, co-building cities, the first step must be Is there a city for us to stay in?
The country must be conquered. The first step must be to attack the city!
Before siege, the alliance needs to occupy "any" siege foundation center, one for each gate.
After you have a siege camp, you can declare war on the city. After declaring war, allies can participate in the assembly in Alliance War - Siege. Then, according to the strength of the team, they will be divided into demolition teams and main attack teams to assemble to attack the city. After the siege is over, you can see the detailed siege status (enemy kill ranking, siege durability ranking) from the email.
After our alliance owns a city, we can unlock the city relocation function. We can designate 7 open spaces within the city and build a foundation. After waiting for a period of time, we can move After moving the city to the surrounding area, we can officially start the city co-building game!
If we want our city to become bigger and stronger, we must contribute to our city.
Then one of the most critical materials in joint construction-green tiles, we need to obtain from the crusade against bandits!
The green tiles obtained from defeating bandits can be donated to the city where you live.
City management can consume green tiles to build/upgrade city buildings. Different levels of the city have different numbers of buildings that can be built. For example, a level 4 city can only build 3 buildings, and each building can provide different bonuses:
Workshop: Increase the city’s baggage output
Medical Center: Reduce the migration of residents in the city Death rate in battles within the city
Shop: Increase the city’s alliance fund production
Stables: Increase the city’s mobilization speed
Recruiting Department: Increase the city’s recruitment speed
Inn: Increase the number of people that can be mobilized in this city
It should be noted that there is an upper limit on the number of people that the city can accommodate. City management can manage the entry permissions of city residents. Invite allies to settle in, and modify the fief levels of settled residents or revoke city fiefs.
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