php editor Youzi will introduce how to use GOTK3 and librsvg to load inline SVG in Go language. GOTK3 is a Go language binding library for creating cross-platform GUI applications, while librsvg is a library for rendering SVG images. By using these two libraries together, we can easily load and display inline SVG images in Go language. Next, let’s take a look at the specific implementation steps!
Question content
I am developing an application written in go. It uses gotk3, librsvg is installed, and I can create (and then display) svg images using gtk.imagenewfromfile(file-path-to-svg)
.
Now I want to programmatically create an image from an svg inline in the source code... like this:
color := "#FF0000" redSvg := "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n" + "<!DOCTYPE svg PUBLIC \"-//W3C//DTD SVG 1.1//EN\" \"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd\">\n" + "<svg version=\"1.1\" id=\"Layer_1\" xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" x=\"0px\" y=\"0px\" width=\"32px\" height=\"32px\" viewBox=\"0 0 32 32\" enable-background=\"new 0 0 32 32\" xml:space=\"preserve\">\n" + " <rect fill=\"" + color + "\" width=\"32\" height=\"32\"/>\n" + "</svg>" image, err := ImageNewFromSvg(redSvg) . . . func ImageNewFromSvg(svg string) (*gtk.Image, error) { ? }
...I need some help with the implementation of imagenewfromsvg()
. gotk3 doesn't have imagenewfromsvg()
api, but it does have imagenewfrompixbuf()
.
I tried creating a pixbuf from a string (with svg tag) but I couldn't do it.
Is it possible to create an image from an inline svg defined in source code? If so, what is the implementation of imagenewfromsvg()
?
Workaround
You can use gdk.pixbufnewfromdataonly
to load an inline svg by passing it the svg string as a byte fragment and then get the pixbuf from it and Put it into gtk.imagenewfrompixbuf
to get *gtk.image
to use it in the window.
This is one of the correct implementations of the imagenewfromsvg
function you mentioned:
func imagenewfromsvg(svg string) (*gtk.image, error){ pixbuf, err := gdk.pixbufnewfromdataonly([]byte(svg)) if err != nil { return nil, err } img, err := gtk.imagenewfrompixbuf(pixbuf) if err != nil { return nil, err } return img, nil }
Usage examples in actual gtk programs:
package main import ( "log" "github.com/gotk3/gotk3/gtk" "github.com/gotk3/gotk3/gdk" ) func main() { gtk.Init(nil) win, err := gtk.WindowNew(gtk.WINDOW_TOPLEVEL) if err != nil { log.Fatal("Unable to create window:", err) } win.SetTitle("Svg Example") win.Connect("destroy", func() { gtk.MainQuit() }) color := "#FF0000" svgdata := "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n" + "<!DOCTYPE svg PUBLIC \"-//W3C//DTD SVG 1.1//EN\" \"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd\">\n" + "<svg version=\"1.1\" id=\"Layer_1\" xmlns=\"http://www.w3.org/2000/svg\" xmlns:xlink=\"http://www.w3.org/1999/xlink\" x=\"0px\" y=\"0px\" width=\"32px\" height=\"32px\" viewBox=\"0 0 32 32\" enable-background=\"new 0 0 32 32\" xml:space=\"preserve\">\n" + " <rect fill=\"" + color + "\" width=\"32\" height=\"32\"/>\n" + "</svg>" svgImage, err := ImageNewFromSvg(svgdata) if err != nil { log.Fatal(err) } win.Add(svgImage) win.ShowAll() gtk.Main() } func ImageNewFromSvg(svg string) (*gtk.Image, error){ pixbuf, err := gdk.PixbufNewFromDataOnly([]byte(svg)) if err != nil { return nil, err } img, err := gtk.ImageNewFromPixbuf(pixbuf) if err != nil { return nil, err } return img, nil }
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