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php Editor Apple brings you a guide to clearing the 12th level of "Honkai: Star Dome Railway" Puzzle of Rich Destiny. In this game, players need to face various challenges and problems, and clearing 12 levels is a time to test your wisdom and skills. This guide will introduce you to the solutions and techniques for each level in detail, helping you to successfully pass the level and unlock more exciting content. Whether you are a newbie or an experienced player, I believe this guide can provide you with useful guidance so that you can have a better experience in the game. Come with us to explore the world of "Honkai Impact"!
PS: The Rich Style requires very high character training, and the level is relatively difficult to clear. Big, I don’t recommend playing Fenghuo flow unless necessary.
1. Dice surface selection
It is recommended to choose the custom dice of the "Beacon" or "Area" series to quickly superimpose the healing amount recovery, and the "Knowledge" and "Heterogeneous" series of custom dice Defining dice is rather special and difficult to play, so it is not recommended here.
Dice matching
The gameplay of different dice sides is also very different. You can choose which dice side to pass the level according to your own needs. The six dice combinations on each side are for reference only and are not the only combinations.
Personally, it is recommended to choose the "Full Deduction" dice side. Its advantages are that it is very stable, has high passive bonuses, and has many rare objects and space fragments; its disadvantages are that it requires constant fighting and the overall clearance time is longer.
①Pocket Deduction
Only go to the combat/elite area with the [Pocket] beacon, and avoid other areas less or not. If necessary, you can use the golden dice "Beacon·Prey" to cross the grid. Go ahead and reduce unnecessary countdown consumption.
②Walker Symbiosis
Only go to areas with [Knowledge] effects, and use dice as much as possible to add [Knowledge] to all areas.
③Over-the-distance beacon
Only move in the area with the [Beacon] effect, because the die side is passive for each type of [Beacon] 】You can get a blessing. It is best to walk more than 4 different [Beacons] in each plane, so as to obtain more blessings. (Beacons include: Double, Multiple Choice, Blessings/Rare Items, Strengthening, Alienation)
④Event Deduction
Only events & rewards Area, use the duplication of dice to cover the map with event/reward type areas as much as possible.
⑤Battle deduction
Only go to the combat & elite area, use the copy of the dice to cover the map with combat/elite type areas as much as possible, Especially the elite area, because you can get an extra rare item.
Hunting: Only go to non-adjacent areas. This die side is difficult to play and will limit the map distribution, so it is not recommended for everyone to choose.
2. Team Matching
The abundance flow gameplay mainly relies on the [Dewdrop] multiplier in its blessing to achieve output. , and the [Dew Drop] multiplier is related to the amount of treatment, so it is recommended to bring more characters with the ability to restore health in the team.
In terms of team formation, it is recommended to use a double-C lineup, because the multiplier provided by [Dewdrop] is relatively very poor, and multiple main Cs are needed to supplement the output, otherwise it will be dragged to In the later stages, monsters are basically unbeatable after they become violent.
The main C first choice is Blade, followed by Mirror Style, which is the combination of Edge and Mirror Style double C. It is recommended to take Ruan Mei and Huo Huo for the remaining two positions. If Ruan Mei/Huo Huo is not available, other abundant characters can be used instead.
Team reference:
① Double C team: Blade, Jingliu, Huo Huo, Ruan Mei.
② Single C team: Blade/other main C, Ruan Mei/Bronya, any two rich characters.
3. Blessing Recommendation
Echoing Articulation: It is best to get more than two echoing Artifacts. The priority of the echoing articulation is [All dharmas have no self]>[All actions are impermanent]>[Nirvana without remainder].
Echo Stagger: Echo Stagger must get the Stagger of Destruction Life Path [Life is No Life], which can greatly improve our survival fault tolerance.
Another intersection with knowledge is damage reinforcement. It is not strictly needed and you don’t have to make a choice.
Key Blessings:
① Three Star Blessings of Abundance: Get all three, and give priority to the blessings related to [Dew Drops].
② Two-star blessing of abundance: 2-star blessing related to [Dewdrop], upper limit of added health to attacks, full blood damage reduction, etc.
③ Damage reinforcement: Priority will be given to joyful blessings, and finishing moves with 3-star joy will be regarded as additional attacks.
④ Functional Blessing: 3-star patrol’s kill bar and weak-click break bar, as well as 2-star patrol’s kill recovery (best for strengthening).
⑤ Survival Blessing:
Destruction [fighting intention] blessing, team-wide damage sharing (strengthened), resurrection armor;
Storage defense, shield, damage reduction blessing;
4. Gameplay ideas
1. Disabled Recommended destiny: memory, reproduction/emptiness. There is no fixed standard for banning fate paths. Depending on the team you play in, the banned fate paths are also very different.
2. If there is Huo Huo in the team, it is best to place the main C in positions 2 and 3, so that Huo Huo's combat skill treatment can be fully utilized to the maximum extent.
3. When we get the blessing of "[Dewdrop] restores health when it bursts", every action we take (including inserting finishing moves) can benefit the entire team. It restores the blood volume, so in actual combat, you can try to hold the ultimate move, and wait for the critical moment to use it to trigger the blessing for first aid.
#4. When choosing a BOSS on the first plane, it is best to choose the weakening effect of "the final boss has additional wind weakness", so that it can be more powerful.
When choosing the BOSS in the second plane, do not choose "Fengteng Deduction", because it is possible that the damage you inflict on monsters will be filled up by the enemy's "Fengteng Deduction".
5. Plane BOSS
The first plane boss is relatively simple. I won’t go into details here. It is recommended to choose a monster with a weakening effect of “Additional Wind Weakness”. .
Plane 2: It is recommended to choose Cocolia, Swaro, Yanqing or Kafka for BOSS. The remaining Fenghuo Xuanlu and Jeppard are not recommended because these two have big moves. It's a huge amount of damage, and it can easily kill us all instantly, without triggering the staggered health recovery of fertility and destruction.
Of course, it is more recommended to get the [Realm Changing Laurel] (also known as the promotion card) and directly recommend it. After all, the abundance flow in the early and mid-term is very bad. If the blessing is not good, there is a high probability that it will not be able to beat the second plane.
Plane 3: For the boss in Plane 3, it is recommended to choose the Robot Brothers, because there will be no stacking of damage, although overall it is relatively simple, as long as you are violent before going berserk Just kill them.
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