I am trying to implement MiniDumpWriteDump## using callbacks in Go #.
CallMiniDumpWriteDump:
callback := syscall.NewCallback(miniDumpCallback) var newCallbackRoutine MINIDUMP_CALLBACK_INFORMATION newCallbackRoutine.CallbackParam = 0 newCallbackRoutine.CallbackRoutine = callback ret, _, err := miniDumpWriteDump.Call( uintptr(processHandle), uintptr(processId), uintptr(dumpFile), uintptr(options), 0, 0, uintptr(unsafe.Pointer(&newCallbackRoutine)), )
CallbackThe function itself:
func miniDumpCallback(_ uintptr, CallbackInput *MINIDUMP_CALLBACK_INPUT, _ uintptr) uintptr { fmt.Println(CallbackInput.ProcessId, CallbackInput.CallbackType) return 1 }
TypeDefinition:
type MINIDUMP_CALLBACK_INPUT struct { ProcessId win32.ULONG ProcessHandle win32.HANDLE CallbackType win32.ULONG CallbackInfo uintptr } type MINIDUMP_CALLBACK_INFORMATION struct { CallbackRoutine uintptr CallbackParam uintptr }The callback is called and some fields receive correct data, but some fields get
meaningless values.
For example, the callback above correctly receives theProcessId field of the CallbackInput, but receives a random integer as the CallbackType MINIDUMP_CALLBACK_TYPE when it should. enumerate.
Output:
12544 0 12544 1133445120 12544 12548 12544 13028 12544 1114112 12544 1023344640 12544 999620608 12544 990117888 12544 992542720 12544 1005518848 12544 1994850304 12544 1114112 12544 1994915840
Correct answer
As the comments suggest, the problem is with
structural alignment.
As @IInspectable explained, minidumpapiset.h, which exports the MiniDumpWriteDump function and MINIDUMP_CALLBACK_INPUT structure, uses4-byte alignment ## for both 32-bit and 64-bit. # strong> architecture, while Go uses 8-byte alignment by default for 64-bit and does not provide a way to automatically change it. The solution is to read the structure manually. Here is a working example:
type MINIDUMP_CALLBACK_INPUT struct { ProcessId uint32 ProcessHandle uintptr CallbackType uint32 CallbackInfo uintptr} func ptrToMinidumpCallbackInput(ptrCallbackInput uintptr) MINIDUMP_CALLBACK_INPUT{ var input MINIDUMP_CALLBACK_INPUT input.ProcessId = *(*uint32)(unsafe.Pointer(ptrCallbackInput)) input.ProcessHandle = *(*uintptr)(unsafe.Pointer(ptrCallbackInput + unsafe.Sizeof(uint32(0)))) input.CallbackType = *(*uint32)(unsafe.Pointer(ptrCallbackInput + unsafe.Sizeof(uint32(0)) + unsafe.Sizeof(uintptr(0)))) input.CallbackInfo = *(*uintptr)(unsafe.Pointer(ptrCallbackInput + unsafe.Sizeof(uint32(0)) + unsafe.Sizeof(uintptr(0)) + unsafe.Sizeof(uint32(0)))) return input}
The original code should work fine on 32-bit architectures because its padding (4 bytes) matches the padding used by minidumpapiset.h.
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