
This article explains how to embed audio in HTML5 using the <audio> element, including best practices for format selection (MP3, Ogg Vorbis), file optimization, and JavaScript control for playback. It emphasizes using multiple audio f

This article explains how to create and validate HTML5 forms. It details the <form> element, input types (text, email, number, etc.), and attributes (required, pattern, min, max). The advantages of HTML5 forms over older methods, incl

The article discusses using the HTML5 Page Visibility API to detect page visibility, improve user experience, and optimize resource usage. Key aspects include pausing media, reducing CPU load, and managing analytics based on visibility changes.

The article discusses using viewport meta tags to control page scaling on mobile devices, focusing on settings like width and initial-scale for optimal responsiveness and performance.Character count: 159

The article discusses managing user location privacy and permissions using the Geolocation API, emphasizing best practices for requesting permissions, ensuring data security, and complying with privacy laws.

This article details creating interactive HTML5 games using JavaScript. It covers game design, HTML structure, CSS styling, JavaScript logic (including event handling and animation), and audio integration. Essential JavaScript libraries (Phaser, Pi

The article explains how to use the HTML5 Drag and Drop API to create interactive user interfaces, detailing steps to make elements draggable, handle key events, and enhance user experience with custom feedback. It also discusses common pitfalls to a

This article explains the HTML5 WebSockets API for real-time, bidirectional client-server communication. It details client-side (JavaScript) and server-side (Python/Flask) implementations, addressing challenges like scalability, state management, an


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MinGW - Minimalist GNU for Windows
This project is in the process of being migrated to osdn.net/projects/mingw, you can continue to follow us there. MinGW: A native Windows port of the GNU Compiler Collection (GCC), freely distributable import libraries and header files for building native Windows applications; includes extensions to the MSVC runtime to support C99 functionality. All MinGW software can run on 64-bit Windows platforms.
