Home >Mobile Game Tutorial >Gaming News >The dragon roars in the new year, and the limited general Zhu Rong appears in 'The Legend of the Three Kingdoms Killing Famous Generals'
Ten thousand beasts roar and flames soar into the sky. The Chinese New Year version of the horizontal version of the Three Kingdoms strategy card mobile game "The Legend of Three Kingdoms" is about to be launched. This version will be partnered by a husband and wife team to kick off the prelude to the Year of the Dragon! When the flames forge courage and the wilderness summons power, they will join hands at this moment to bring unprecedented surprises and challenges to the Lord. Come and witness the heroic appearance of this legendary couple with the editor, and feel their bravery and strategy!
[Ruiyan Burning Star, Daughter of Divine Fire]
The descendants of the Zhu Rong clan, extremely Few people can communicate with the gods. Zhu Rong, a descendant of the gods, is extremely talented and can sense the true form of the God of Fire at the age of ten. "Ruiyan" is a protective beast left to her by her mother. After realizing the true inheritance of the God of Fire, she made an eight-foot-long whip of glazed flames with the spiritual fire of heaven and earth, and obeyed his orders.
General attack: Yanming
Causes 59% spell damage to the enemy's front row.
Skill: Ruiyan Burning Star
Causes 122% spell damage to all enemies.
Magic Weapon: Glazed Flame Eight-foot Whip
After other generals on the field take action, Divine Zhurong will add 1 layer of [Melting Flame] mark to himself. When he has 5 layers of [Melting Flame] mark, It will trigger the [Possession] effect on the teammate with the highest attack, and it will remain on the formation in the form of [Spirit Body]. When [Possession] is triggered, the [Possession] target will immediately make the [Possession] target take 1 additional action. [Possession] If the target dies or the divine descendant Zhu Rong dies, the [possessed] will be released and the layers of [Melting Flame] on the divine descendant Zhu Rong will be cleared.
Ascension 1
When in the [Spirit Body] state, 80% of Divine Zhurong's armor recovery effect and 80% of life recovery effect are increased. When Divine Zhurong obtains the armor, 50% of the acquired Imperial Armor will be added to his own [Possessed] general (the [One Point Connected] combat effect will not be triggered); when Divine Zhurong obtains the life recovery effect, he will add himself 50% of the health gained is added to your own [Possessed] general (non-healing effect). Increases all health by 20%, and increases all attack by 12%.
Ascension 2
After each attack by your own [Possessed] general, X indirect damage will be added to the enemy victim (X is 120% of Divine Zhurong’s attack power*self [ Melting Flame】layers).
Ascension 3
When in the [Spirit Body] state, Divine Zhurong will clear and be immune to the debuff effects from generals and will use the buffs it has received from other generals on its side. Transferred to one's [possessed] general.
Wei: After your own generals other than the Divine Zhu Rong and the [Possessed] target release their rage skills (excluding pursuit), there is a 40% chance that the Divine Zhu Rong will take one additional action.
Shu: When your own generals other than Divine Zhu Rong and the [Possessed] target trigger critical hits, there is a 40% chance of causing Divine Zhu Rong to take one additional action.
Wu: After your own generals other than the Divine Zhu Rong and the [Possessed] target attack the enemy target in the [Burning] state, there is a 40% chance that the Divine Zhu Rong will take one additional action.
Group: After your own generals other than Divine Zhu Rong and the [Possessed] target perform a basic attack (excluding pursuit), there is a 40% chance that Divine Zhu Rong will take one additional action.
Jin: After our generals other than the god Zhu Rong and the [Possessed] target attack the enemy's target that is in [Confusion], [Fatigue], [Bone-attached], or [Taunt], there will be 40% There is a chance that the divine descendant Zhu Rong will take 1 additional action.
Han: After your own generals other than the Divine Zhu Rong and the [Possessed] target act, there is a 40% chance that the Divine Zhu Rong will act 1 extra time.
[Wild Warrior, Earth Splitting Elephant King]
He stood on the top of the mountain, swung the "Earth Splitting Elephant King Hammer", and drove away the boldest intruder with a roar. People often say that only foolish and reckless people would fight against the barbarian king Meng Huo. His anger, his divine power, wild elephants and fists are all his indestructible weapons.
Normal attack: Earthshaking
Causes 49% physical damage to the enemy's back row.
Skill: Landslide
Causes 140% physical damage to adjacent enemy targets. When being [possessed], the skill coefficient increases by an additional 40%.
Magic Weapon: Earth-Splitting Elephant King Hammer
When attacking, there is an 80% chance of triggering the [Shatter] effect. When being [Possessed], the [Shatter] probability increases to 100 %.
Ascension 1
Every time he attacks, Barbarian King Meng Huo increases his own direct damage by 9% and indirect damage by 3%; after triggering the [Shatter] effect, it will increase by an additional 9 % direct damage and 3% indirect damage, which can be superimposed and last until the end of the battle. Increases all health by 20%, and increases all attack by 12%.
Ascension 2
When you receive indirect damage from a general, you will add 1 layer of [Barbarian] to yourself. During the next attack, all [Barbarian] will be consumed and the indirect damage stored therein will be consumed. The damage is evenly distributed to all enemies hit (up to 5 stacks).
Ascension 3
The number of stacks of [Barbarian] is increased to 99; when attacked, for each layer of [Barbarian] you have, there is an 8% chance of taking one additional action.
Wei: After attacking, restore 1 point of anger to yourself; when triggering [Shatter], restore 1 additional point.
Shu: After attacking, increase own critical hit rate by 9%; when triggering [Shatter], increase own critical damage by an additional 3%, which lasts until the end of the battle.
Wu: After attacking, increase own hit rate by 9%; when triggering [Shatter], additionally increase attack power by 9%, which lasts until the end of the battle.
Group: After attacking, reduce the target's anger by 1 point; when triggering [Shock], reduce the target's anger by an additional 1 point.
Jin: After attacking, attach yourself a direct damage absorption shield that can absorb 240% of your own attack power; when triggering [Shock], attach an additional indirect damage absorption shield that can absorb 160% of your own attack power. Damage absorbing shield.
Han: After attacking, each target will absorb additional armor equivalent to 150% of its own attack power*the number of layers of [Barbarian] consumed; after triggering [Shatter], the basic value absorbed will Increased attack power to 300%.
[Suzaku Breathing Jade·Haolu, red jade comes to the world]
For every debuff effect from the general, the own armor recovery effect will be increased by 2% (the maximum increase to 30%).
[The famous general Meng Tian of the new dynasties appears]
Moved from Qi to Qin and served King Zhao of Qin.
[Golden Arms and Iron Horse]: 18% of the direct damage caused to the enemy's front row by the protecting general when attacking will be divided equally among the enemy's back row generals (there is no one in the back row) , it will not be triggered);
[Golden Horse·Weapon]: 36% of the direct damage caused to the enemy's front row by the protecting general when attacking will be additionally divided equally among the enemy's back row generals (there is no one in the back row, It will not be triggered);
[Golden Horse·Awakening]: 36% of the direct damage caused to the enemy's front row when the protecting general attacks will be additionally shared equally with the enemy's back row generals; and when the protecting general attacks, An additional 20% of the indirect damage caused to the enemy's front row will be equally divided among the enemy's back row generals (it will not trigger if there is no one in the back row).
[About "Three Kingdoms: Legend of Famous Generals" mobile game]
"Three Kingdoms: Legend of Famous Generals" is a 6V6 horizontal version of the Three Kingdoms strategy card mobile game, with cool combo attacks and refreshing combat experience. Legion BOSS fights, real-time chatting across the entire server, diversified military general development, rich lineup matching, and multiple welfare activities to get generous rewards, and the combat power is constantly increasing, bringing you unprecedented card fun!
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