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Comprehensive analysis of puppeteer skills in "Identity V"

王林
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2024-01-22 11:30:061181browse

The Puppet Master in "Identity V" has been launched on the online research server, and there have been revelations about the skills of this new character. Now the editor will introduce the skills of this new survivor in detail. If you are interested in this, players can pay attention to obtain new skill revelations and understand the abilities of the new characters as soon as possible.

Comprehensive analysis of puppeteer skills in Identity V

Fifth Identity Puppet Master Gameplay Guide

[New Survivor-Puppet Master] will be launched on the joint research server on January 19th

External characteristics:

——"Louis"

Carry the doll "Louis" called the perfect "self" with you. After releasing it, the fear value will increase by a quarter. At the same time it becomes "Louis". While becoming "Louis", you can offset the fear value equivalent to one normal attack. Lasts for 8 seconds or ends after the damage is offset.

※This skill has no cooldown time

Comprehensive analysis of puppeteer skills in Identity V

——Fearless

Because he is an ignorant puppet, he became "Louis" You can lose fear once. During the time of fear, you cannot move but you will not take damage.

——Flexible Component

Every time the fear value is increased, it will give itself an 8% movement speed bonus, which lasts for 8 seconds.

——Flesh and blood are useless

Even though the appearance is lifelike, "Louis" still only has a body made of wood and machinery. While injured, you cannot be healed by other survivors, and the speed of healing other survivors will be reduced by 30%. Each time you successfully heal another survivor, other survivors and yourself will recover a quarter of your fear value. The treated survivor The patient's next treatment time is increased by 20%. Can treat minor injuries at the same speed as normal injuries. (The time to treat minor injuries and normal injuries are both 21.43 seconds)

Comprehensive analysis of puppeteer skills in Identity V

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