html5-Canvas can draw various graphics in the web_html5 tutorial skills
I think the most important thing in HTML5 is the introduction of Canvas, which allows us to draw various graphics on the web. It feels like this alone is a bit blurry between our web and desktop programs. There are also xml-based drawings in the web outside HTML5, such as VML and SVG. Canvas is pixel-based drawing. Canvas is an html node equivalent to a drawing board. We must use js to operate drawing.
As follows:
definition yet.
We can get the canvas object as var c=document.getElementById("myCanvas"); its js attribute methods are listed below:
1: Draw the rendering object , c.getContext(" 2d"), to get the 2d drawing object, the object obtained will be the same object no matter how many times we call it.
2: Drawing method :
clecrRect(left,top,width,height) clears the specified rectangular area,
fillRect(left,top,width,height) draws the rectangle, and fillStyle fill.
fillText(text,x,y) draws text;
strokeRect(left,top,width,height) draws a rectangle and draws the border with strokeStyle.
beginPath(): Start the drawing of the path and reset the path to the initial state;
closePath(): The drawing of the path ends. It will draw a closed interval and add a closed curve from the starting position to the current coordinates. ;
moveTo(x, y): Set the actual coordinates of the drawing.
lineTo(x, y); Draw a straight line from the current actual position to x, y.
fill(), stroke(), clip(): After completing the final fill and border outline of the drawing, clip the area.
arc(): draw an arc, center position, starting radian, and ending radian to specify the position and size of the arc;
rect(): rectangular path;
drawImage (Imag img): draw an image;
quadraticCurveTo(): Quadratic spline path, parameter two control points;
bezierCurveTo(): Bezier curve, parameter three control points;
createImageData, getImageData, putImageData: Canvas Medium pixel data. ImageData records width, height, and data data, where data is the record of our pigment as
argb, so the array size length is width*height*4, and the order is rgba. getImageData is to get the pixels of the rectangular area, and putImageData is to set the pixels of the rectangular area;
… and so on!
3: Coordinate transformation :
translate (x, y): translation transformation, the origin moves to coordinates (x, y);
rotate (a): rotation transformation, rotate a degree angle;
scale (x, y): scaling transformation;
save(), restore(): provide and a stack to save and restore the drawing state, save pushes the current drawing state into the stack, restore pops the stack , restore the drawing state;
… and so on!
Okay, it’s too late. Attached is my test code:

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The core features of HTML5 include semantic tags, multimedia support, form enhancement, offline storage and local storage. 1. Semantic tags such as, improve code readability and SEO effect. 2. Multimedia support simplifies the process of embedding media content through and tags. 3. Form Enhancement introduces new input types and verification properties, simplifying form development. 4. Offline storage and local storage improve web page performance and user experience through ApplicationCache and localStorage.


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