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In the game "Immortal Family", different professions and bloodlines have corresponding bonding effects. For example, a knight in a professional bond will charge the nearest enemy at the beginning and cause additional damage. The priest can increase the healing effect and increase the attack speed of the entire team based on his own healing bonus. These bond effects provide players with more strategic options and combat advantages.
1. Professional bond
Warrior: The damage reduction rate is increased.
Knight: Charges the nearest enemy at the beginning and causes extra damage.
Mage: Increase skill damage.
Priest: Increase the healing effect and increase the team's attack speed based on its own healing bonus.
Ranger: Teleport to the opposite position at the beginning, and gain a critical damage bonus.
Archer: Every 5 basic attacks, you will gain the attack power buffing effect, up to 6 times.
2. Bloodline Bond
Ancestors: Basic attacks have a certain probability of stunning the enemy and causing additional damage. Initial unlock
Elf: Gain one layer at the beginning, and then add a layer of "Awakening" effect every 4 seconds. "Awakening" can increase the character's attack power, up to 9 layers. Unlock the
Dwarves by clearing [Kingdom of the Ancients - Supply Depot]: Obtain a shield at the beginning. Clear [Dwarf Kingdom - Temple of All Treasures] to unlock
Cat Orc: When the health value drops below 50%, the healing effect will be obtained. Unlock the
Tauren after clearing [Wilderness Tribe Thousand Puppet Temple]: When the health value drops to 0, he will be resurrected and restore a small amount of health. This effect can only be activated once every 25 seconds. Pass [Wild Tribe - Temple of Eternal Binding] to unlock
Dragonborn: Basic attack has a burning effect, lasting 3 seconds. Unlock by clearing [Dragonborn Territory - Devouring Temple]
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