


It only takes two minutes to convert pictures into 3D!
It is still the kind with high texture quality and high consistency in multiple viewing angles.
No matter what species it is, the single-view image when input is still like this:
Two minutes later , the 3D version is done:
NeRF); Bottom, Repaint123 (GS)
The new method is calledRepaint123. The core idea is to combine the powerful image generation capability of the 2D diffusion model with the texture alignment capability of the repaint strategy to generate high-quality, consistent images from multiple perspectives.
In addition, this research also introduces a visibility-aware adaptive repaint intensity method for overlapping areas. Repaint123 solves the problems of previous methods such as large multi-view deviation, texture degradation, and slow generation in one fell swoop.1. Generating a high-quality image sequence with multi-view consistency
Generating a high-quality image sequence with multi-view consistency is divided into the following three parts:DDIM inversion
In order to retain the generation in the rough model stage To obtain consistent 3D low-frequency texture information, the author uses DDIM inversion to invert the image into a determined latent space, laying the foundation for the subsequent denoising process and generating faithful and consistent images.Controllable denoising
In order to control the geometric consistency and long-range texture consistency in the denoising stage, the author introduced ControlNet, using the depth map rendered by the coarse model as a geometric prior, and at the same time injecting the Attention feature of the reference map for texture migration.
In addition, in order to perform classifier-free guidance to improve image quality, the paper uses CLIP to encode reference images into image cues for guiding the denoising network.
Redraw
Progressive redrawing of occlusions and overlapping portions To ensure that overlapping areas of adjacent images in an image sequence are aligned at the pixel level, the author uses progressive local Redraw strategy.
While keeping overlapping areas unchanged, harmonious adjacent areas are generated and gradually extend to 360° from the reference perspective.
However, as shown in the figure below, the author found that the overlapping area also needs to be refined, because the visual resolution of the previously strabismused area becomes larger during emmetropia, and more high-frequency information needs to be added.
In addition, the thinning intensity is equal to 1-cosθ*, where θ* is the maximum value of the angle θ between all previous camera angles and the normal vector of the viewed surface, Thereby adaptively redrawing overlapping areas.
△The relationship between camera angle and thinning intensity
In order to choose the appropriate thinning intensity to ensure fidelity while improving quality, the author draws lessons from Based on the projection theorem and the idea of image super-resolution, a simple and direct visibility-aware redrawing strategy is proposed to refine the overlapping areas.
2. Fast and high-quality 3D reconstruction
As shown in the figure below, the author uses two methods in the process of fast and high-quality 3D reconstruction. stage approach.
△Repaint123 two-stage single-view 3D generation framework
First, they utilize Gaussian Splatting representation to quickly generate reasonable geometric structures and rough textures.
At the same time, with the help of the previously generated multi-view consistent high-quality image sequence, the author is able to use a simple mean square error (MSE) loss for fast 3D texture reconstruction.
Optimum for Consistency, Quality and Speed
Researchers compared multiple approaches for single-view generation tasks.
△Single-view 3D generation visualization comparison
On RealFusion15 and Test-alpha data sets, Repaint123 achieved three results in consistency, quality and speed. The most advanced effect in terms of performance.
At the same time, the author also conducted ablation experiments on the effectiveness of each module used in the paper and the increment of perspective rotation:
It was also found that when the viewing angle interval is 60 degrees, the performance reaches the peak, but an excessive viewing angle interval will reduce the overlapping area and increase the possibility of multi-faceted problems, so 40 degrees can be used as the optimal viewing angle interval.
Paper address: https://arxiv.org/pdf/2312.13271.pdf
Code address: https:// pku-yuangroup.github.io/repaint123/
Project address: https://pku-yuangroup.github.io/repaint123/
The above is the detailed content of Produced by Peking University: The latest SOTA with texture quality and multi-view consistency, achieving 3D conversion of one image in 2 minutes. For more information, please follow other related articles on the PHP Chinese website!

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