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In the game "White Night Aurora", there are many characters to choose from, among which Smokey can be used as a pseudo-explosive character after being fully developed. He can help relieve output pressure and perform well in some gameplay that requires extreme output. Next, I will share the character strategy of Smokey in "Aurora White Night", I hope it will be helpful to everyone. Let’s take a look!
1. Character information
1. Name: Searing Breath-Smoky
2. Occupation: Change
3. Faction: Shadow Town
4. Main attribute: Fire
5. Secondary attribute: Water
2. Comments on character skills
1. Active skills
Suffocation on Fire: Teleport to any position within 3 circles around itself, cause damage to 2 circles around the teleportation position, and reset all non-fire attribute grids within the range. After triggering Fire Kiss, clear the target's Fire Kiss mark. At least one grid at the enemy's location becomes fire. Prairie Fire Suffocation uses Xinpo Breakthrough for the first time to unlock a preemptive attack, with a cooldown of 3 turns.
2. Chain skills
Fengshi: After traveling through 4/9/12 grids, it will cause damage to the diamond 12 grids/meter-shaped 16 grids/two circles around it.
3. Chain Skills
Snow Condensation Ice Cone: After traveling through 3, 7, and 11 grids, it will cause different proportions of damage to the two nearest enemies.
4. Equipment Skills
Manticore Fire System: Smokey’s active skills, chain skills, and first basic attack of each round against each enemy will trigger Fire Kiss, causing additional damage. Damage, ignoring defense. The re-trigger damage will be reduced, to a minimum of 20% of the original effect. Fire Kiss will cause double damage to targets in the fire grid. Using Xinpo for the first time to break through can strengthen the active skill into a preemptive attack. If it is fully broken, the effect can be increased: at least one grid at the enemy's position becomes fire attribute. After the equipment skill is upgraded to the full level, the damage of Fire Kiss can be increased to 100% of Smokey's attack panel, with a minimum multiplier of 20%, causing double damage to the fire grid.
3. Character development team recommendation
1. Entry team: Taki, Smokey, Faust, Alice, Patty & Patsy
Taki, who came online a while ago, is very easy to use. It goes without saying that Faust is a regular color change. If there is no Ashe, Faust can be filled in.
Alice's blood recovery is still very important before the fire team's damage has taken shape. The three-star judgment of certain levels also has requirements for blood volume to pass the level. Under normal circumstances, you can also replace Alice with Nils to increase damage.
2. Advanced teaming: Xingshan, Yuli, Ashe, Smokey, Charon
The combination of Xingshan and Charon is quite classic. The color-changing effects of Yuri, Ashe, and Smokey can maximize Charon's benefits from circling around and outputting basic attacks.
Moreover, Smokey's active skill has displacement, which allows him to touch his face more frequently. After resetting the close grid and then combining it with Ashe and Yuri's color change, it will further enhance the explosive characteristics of the basic attack.
4. Suggestions for character drawing cards
1. Smokey is more likely to get the first break, and it is crucial to attack first. The CD of its own 3-round cooldown needs to be matched with other color-changing axis, plus The fire team's practice of starting with an explosion, and the role of preemptive attack does not require much explanation.
2. Since Fire Kiss ignores defense and has up to double the benefit to the fire grid, friends who have the energy to spare can consider upgrading the level of equipment skills and pursuing full breakthrough.
3. After being fully developed, Smokey can also be used as a pseudo-explosion, which can appropriately help everyone relieve the output pressure. In some gameplay that squeezes the maximum output, Smokey will be good. Performance.
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