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method called by viewer

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2024-01-03 09:41:421141browse

Methods called by viewer: 1. Initialize Viewer; 2. Load data; 3. Render view; 4. Control view interaction; 5. Update and modify data; 6. Event processing. Detailed introduction: 1. Initialize Viewer. Before starting to use Viewer, you need to initialize it. This usually involves creating a Viewer object and providing it with the necessary configuration options. The specific implementation of the initialization method depends on the Viewer library used and Framework; 2. Load data. Viewer usually needs to load data and so on.

method called by viewer

The calling method of Viewer refers to how to start, configure and operate Viewer to display and process data when using Viewer component or library. The following are some common calling methods of Viewer:

1. Initialize Viewer: Before you start using Viewer, you need to initialize it first. This usually involves creating a Viewer object and providing it with the necessary configuration options. The specific implementation of the initialization method depends on the Viewer library and framework used. For example, when using the Three.js library, you can use the THREE.Viewer() constructor to create a Viewer object.

2. Loading data: Viewer usually needs to load data for display and processing. The method of loading data depends on the format and source of the data. Common data formats include 3D model files (such as STL, OBJ, etc.), image files (such as JPEG, PNG, etc.) and data set files (such as CSV, JSON, etc.). The method of loading data is usually implemented by calling specific methods of the Viewer object, such as loadModel() for loading 3D model files.

3. Rendering View: Once the data is loaded into the Viewer, the rendering method needs to be called to update the display. The rendering method will visually present the data to the user based on the loaded data and configuration options. The specific implementation of the rendering method depends on the Viewer library and framework used. For example, when using the Three.js library, you can use the render() method to update the display.

4. Control view interaction: In order to provide a better user experience, Viewer usually supports interactive operations with the user, such as zooming, rotating and panning the view. Methods for controlling view interaction are usually implemented by calling specific methods of the Viewer object, such as zoomIn(), zoomOut(), rotate(), etc. These methods allow users to interactively manipulate the data to better see and understand it.

5. Update and modify data: When processing data, it is often necessary to update or modify the data loaded into the Viewer. The methods for updating and modifying data depend on the type of data and the Viewer library used. For example, if the data is a 3D model, you can use the updateModel() method to update the state of the model. If the data is an image, you can use the updateImage() method to update the image content.

6. Event processing: In order to respond to user interactions and abnormal situations, Viewer usually provides an event processing mechanism. Event handling methods allow you to register event listeners to execute custom code when specific events occur. For example, when the user clicks a button in the Viewer, a click event can be triggered and the corresponding action can be performed.

These are some common calling methods of Viewer, but the specific implementation may vary depending on the libraries and frameworks used. When using a specific Viewer, it is recommended to consult the relevant documentation to understand its specific usage and API interface.

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