I have recently written a lot of interactive mini-games on WeChat, such as snowflakes, limited-time clicks to win prizes, limited-time puzzles, limited-time answer questions, etc. They are all limited-time 'games' (actually not considered games, at most they are a bit entertaining) Just a small interaction)
There are 4 time limits listed above, yes, that’s right, what is recorded here is the recently written ‘timer’...
Well, the timer can be implemented with just one setInterval or setTimeout, and the code will not exceed ten lines!
But why not write a reusable timer with the mentality of looking for trouble?
1. Can count down and count forward
2. Reset, pause, stop, start functions
//计时器 window.timer = (function(){ function mod(opt){ //可配置参数 都带有默认值 //必选参数 this.ele = typeof(opt.ele)=='string'?document.getElementById(opt.ele):opt.ele;//元素 //可选参数 this.startT = opt.startT||0;//时间基数 this.endT = opt.endT=='undefined'?24*60*60:opt.endT;//结束时间 默认为一天 this.setStr = opt.setStr||null;//字符串拼接 this.countdown = opt.countdown||false;//倒计时 this.step = opt.step||1000; //不可配置参数 this.timeV = this.startT;//当前时间 this.startB = false;//是否启动了计时 this.pauseB = false;//是否暂停 this.init(); } mod.prototype = { constructor : 'timer', init : function(){ this.ele.innerHTML = this.setStr(this.timeV); }, start : function(){ if(this.pauseB==true||this.startB == true){ this.pauseB = false; return; } if(this.countdown==false&&this.endT<=this.cardinalNum){ return false; }else if(this.countdown==true&&this.endT>=this.startT){ return false; } this.startB = true; var v = this.startT, this_ = this, anim = null; anim = setInterval(function(){ if(this_.startB==false||v==this_.endT){clearInterval(anim);return false} if(this_.pauseB==true)return; this_.timeV = this_.countdown?--v:++v; this_.ele.innerHTML = this_.setStr(this_.timeV); },this_.step); }, reset : function(){ this.startB = false; this.timeV = this.startT; this.ele.innerHTML = this.setStr(this.timeV); }, pause : function(){ if(this.startB == true)this.pauseB = true; }, stop : function(){ this.startB = false; } } return mod; })();
Calling method:
var timerO_1 = new timer({ ele : 'BOX1', startT : 0, endT : 15, setStr : function(num){ return num+'s'; } }); var timerO_2 = new timer({ ele : 'BOX2', startT : 30, endT : 0, countdown : true, step : 500, setStr : function(num){ return num+'s'; } });
The method setStr passed in here is the string processing before the current time calculated by the counter is written to ele
Whether countdown is a countdown, the default is forward
You can get the current time through timerO.timeV
The above is the entire content of this article, I hope you all like it.

The differences in performance and efficiency between Python and JavaScript are mainly reflected in: 1) As an interpreted language, Python runs slowly but has high development efficiency and is suitable for rapid prototype development; 2) JavaScript is limited to single thread in the browser, but multi-threading and asynchronous I/O can be used to improve performance in Node.js, and both have advantages in actual projects.

JavaScript originated in 1995 and was created by Brandon Ike, and realized the language into C. 1.C language provides high performance and system-level programming capabilities for JavaScript. 2. JavaScript's memory management and performance optimization rely on C language. 3. The cross-platform feature of C language helps JavaScript run efficiently on different operating systems.

JavaScript runs in browsers and Node.js environments and relies on the JavaScript engine to parse and execute code. 1) Generate abstract syntax tree (AST) in the parsing stage; 2) convert AST into bytecode or machine code in the compilation stage; 3) execute the compiled code in the execution stage.

The future trends of Python and JavaScript include: 1. Python will consolidate its position in the fields of scientific computing and AI, 2. JavaScript will promote the development of web technology, 3. Cross-platform development will become a hot topic, and 4. Performance optimization will be the focus. Both will continue to expand application scenarios in their respective fields and make more breakthroughs in performance.

Both Python and JavaScript's choices in development environments are important. 1) Python's development environment includes PyCharm, JupyterNotebook and Anaconda, which are suitable for data science and rapid prototyping. 2) The development environment of JavaScript includes Node.js, VSCode and Webpack, which are suitable for front-end and back-end development. Choosing the right tools according to project needs can improve development efficiency and project success rate.

Yes, the engine core of JavaScript is written in C. 1) The C language provides efficient performance and underlying control, which is suitable for the development of JavaScript engine. 2) Taking the V8 engine as an example, its core is written in C, combining the efficiency and object-oriented characteristics of C. 3) The working principle of the JavaScript engine includes parsing, compiling and execution, and the C language plays a key role in these processes.

JavaScript is at the heart of modern websites because it enhances the interactivity and dynamicity of web pages. 1) It allows to change content without refreshing the page, 2) manipulate web pages through DOMAPI, 3) support complex interactive effects such as animation and drag-and-drop, 4) optimize performance and best practices to improve user experience.

C and JavaScript achieve interoperability through WebAssembly. 1) C code is compiled into WebAssembly module and introduced into JavaScript environment to enhance computing power. 2) In game development, C handles physics engines and graphics rendering, and JavaScript is responsible for game logic and user interface.


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