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Radiation field: The light emitted by the light source is formed during the propagation and reflection process in the scene Energy distribution. In layman's terms, it is a function that records the radiation information in a certain direction at a certain location in space. The radiation information (or energy distribution) is actually color, brightness, shadow and other information. The direction here requires extra attention, it is one of the important factors for NeRF to achieve real reconstruction!
This leads to the concept of neural radiation field.
Neural Radiation Field: Use neural network to store space position radiation in any direction . The description in the original text is as follows:
The more standardized formula is expressed as follows:
Input 3D position (x,y ,z) and 2D viewing angle direction (), the output is color and volume density
NeRF specific network results refer to the original text as follows:
It can be seen from the above that NeRF is implicit modeling because the model is stored In MLP, the model is the parameter of MLP, which is different from the previous point cloud and mesh modeling (point cloud/mesh can directly see the model). NeRF must query three-dimensional points one by one and then render them into an image. This
viewing methodor rendering method is called volume rendering. Before looking at volume rendering. Let’s first take a look at the effect of the network:
It can be seen that the colors are different under different viewing angles! This is one of the very important advantages of NeRF over traditional reconstruction~
The core of NeRF: volume renderingThe schematic diagram is as follows: Figure a shows that a ray is emitted from the optical center position of the camera. There are sampling points on the ray. The sampling points and directions are sent to the MLP to obtain the color and volume density. Figure c shows the volume density distribution curve along the ray, which is obtained through sampling. The color of the pixel can be obtained by integrating the curve. This process is volume rendering
To summarize the volume rendering steps:
A ray penetrating each pixel is emitted from the optical center of the camera. Take three-dimensional sampling points;The formula for volume rendering is as follows:
Of course, the discrete version of the formula is actually used:
Implicit reconstruction process
In Before forming a completed pipeline, there are still two problems that need to be solved:
In order to solve the above two problems, NeRF proposed the position encoding and stratified sampling process
Position coding:
The paper visually shows the comparison of the effects of position coding:
It can be seen that without position coding, the model cannot express high-frequency geometric and texture information~
Multi-layer adoption:
The training process is as follows :
Evaluation indicators:
Experiment Settings:
The experimental results show that the astigmatism on balls of various materials can also be well expressed~
Ablation experiment:
The neural radiation proposed in the article Field, a sampling ray is emitted from the camera optical center through the pixel, a point is taken on the ray, its three-dimensional position and viewing direction are mapped to volume density and color using an MLP, and then volume rendering is used to stack the volume density and color on the sampling ray. , get the pixel value. The error between the pixel value and the GT image is calculated and then back-propagated to optimize the MLP parameters. This paper uses such an implicit reconstruction method to achieve photorealistic model reconstruction and rendering.
Defects:
Original link: https://mp.weixin.qq.com/s/ctDBTaLWuHTM9MONrAor4g
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