How to create a WebSocket server using golang
WebSocket is a protocol that enables two-way communication between the client and the server. It allows us to transfer data between client and server through a persistent connection. In this article, I will introduce you how to create a simple WebSocket server using golang and provide specific code examples.
- Preparation
Before you start, you need to make sure you have installed golang correctly. You can download the installation package from the official website and follow the instructions to install it. - Import dependencies
We need to import the two dependency packagesnet/http
andgithub.com/gorilla/websocket
.net/http
is used to create an HTTP server,gorilla/websocket
is used to handle WebSocket connections.
import ( "net/http" "github.com/gorilla/websocket" )
- Create WebSocket server
We use thehttp.HandleFunc()
function to handle WebSocket connection requests, and usewebsocket.Upgrade()
Function upgrades the HTTP protocol to the WebSocket protocol.
func wsHandler(w http.ResponseWriter, r *http.Request) { upgrader := websocket.Upgrader{ CheckOrigin: func(r *http.Request) bool { return true }, } conn, err := upgrader.Upgrade(w, r, nil) if err != nil { log.Println("Upgrade error:", err) return } // 在这里处理WebSocket连接 }
In the wsHandler()
function, we created an Upgrader
object and set the CheckOrigin
attribute to an anonymous Function, returns true to accept all cross-domain requests.
Next, we use the Upgrade()
function to upgrade the HTTP protocol to the WebSocket protocol. If the upgrade fails, an error message will be printed and returned. If the upgrade is successful, we can use the conn
object to handle the WebSocket connection.
- Processing WebSocket connections
After the WebSocket connection is established, we can use theconn
object to perform read and write operations. Here is a simple processing example:
for { messageType, message, err := conn.ReadMessage() if err != nil { log.Println("Read error:", err) break } log.Println("received message:", string(message)) err = conn.WriteMessage(messageType, message) if err != nil { log.Println("Write error:", err) break } }
In the above example, we use the ReadMessage()
function to read the message sent by the client, and WriteMessage ()
Function returns the message to the client. If an error occurs during reading or writing, we print the error message and break out of the loop.
- Start the WebSocket server
Finally, we use thehttp.HandleFunc()
function to register thewsHandler()
function as a handler for handling WebSocket connections , and use thehttp.ListenAndServe()
function to start the WebSocket server on the specified port.
func main() { http.HandleFunc("/ws", wsHandler) log.Println("WebSocket server started.") err := http.ListenAndServe(":8080", nil) if err != nil { log.Fatal("ListenAndServe error:", err) } }
In the above example, we registered the wsHandler()
function as the handler for the "/ws" path. You can customize the path as needed.
- Client Test
Now that we have completed the creation of the WebSocket server, we can communicate with it using any client that supports the WebSocket protocol. You can test this using your browser's developer tools, or use some WebSocket testing tools.
Summary
This article introduces how to use golang to create a simple WebSocket server and provides specific code examples. It is very simple to create a WebSocket server using golang, and it can easily achieve two-way communication. I hope this article will help you understand and use WebSocket.
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