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Solving the thread blocking problem in Go language Websocket applications
When developing Web applications, using Websocket is a very common and popular way. It establishes persistent connections and communicates between server and client in real time. However, sometimes we may encounter thread blocking problems, which can cause application performance degradation or unresponsiveness.
In the Go language, non-blocking concurrent operations can be easily achieved by using goroutine. However, when handling Websocket connections, if you are not careful, you may still cause thread blocking problems. Here are some ways to solve this problem.
When dealing with Websocket connections, we often need to handle multiple connections at the same time. Therefore, we can start a goroutine for each connection and use channels to pass messages between goroutines.
type Message struct { // 定义消息结构 ConnID string Data []byte } type ConnManager struct { // 定义连接管理器 connections map[string]*websocket.Conn broadcast chan Message } func NewConnManager() *ConnManager { // 创建连接管理器 return &ConnManager{ connections: make(map[string]*websocket.Conn), broadcast: make(chan Message), } } func (cm *ConnManager) Add(connID string, conn *websocket.Conn) { // 添加连接到管理器 cm.connections[connID] = conn } func (cm *ConnManager) Remove(connID string) { // 从管理器中删除连接 delete(cm.connections, connID) } func (cm *ConnManager) Broadcast(msg Message) { // 广播消息给所有连接 for _, conn := range cm.connections { conn.WriteMessage(websocket.TextMessage, msg.Data) } } func (cm *ConnManager) Run() { // 运行连接管理器 for { select { case msg := <-cm.broadcast: // 接收广播消息并发送给所有连接 cm.Broadcast(msg) } } }
In the above code, we create a connection manager ConnManager
, which maintains a collection of connections and a broadcast channel. Each connection corresponds to a goroutine, and it constantly monitors whether any messages arrive on the connection. When a message arrives, the message is sent to the broadcast channel, and the connection manager is responsible for broadcasting it to all connections.
In the above code, the broadcast message is blocked and sent. If the connection is not processed in time, the sender may be blocked. To solve this problem, we can use buffered channels.
type ConnManager struct { // ... broadcast chan Message } func NewConnManager() *ConnManager { // ... return &ConnManager{ connections: make(map[string]*websocket.Conn), broadcast: make(chan Message, 10), // 设置channel的缓冲大小 } }
By setting the buffer size of the channel, you can avoid blocking problems caused by the sender blocking. However, it should be noted that if the buffer size is set too small, messages may be lost.
Sometimes, connection processing may be abnormal or take a long time due to some reasons. We can avoid threads by setting a timeout mechanism. Blocked for a long time.
func (cm *ConnManager) HandleConnection(connID string, conn *websocket.Conn) { go func() { for { messageType, message, err := conn.ReadMessage() if err != nil { // 处理连接异常 break } // 处理消息 msg := Message{ConnID: connID, Data: message} select { case cm.broadcast <- msg: // 广播消息 case <-time.After(3 * time.Second): // 处理超时 break } } // 关闭连接 conn.Close() cm.Remove(connID) }() } func main() { cm := NewConnManager() // ... }
In the above code, use the time.After
function to set the timeout. If the reception operation of the broadcast channel is not received within the specified time, it is considered to have timed out.
Summary:
Thread blocking problems in Go language Websocket applications can be effectively solved by using channels for message delivery, using buffered channels and setting timeout mechanisms. These methods can improve the concurrent processing capabilities and performance stability of the application and avoid unresponsiveness.
It should be noted that in actual applications, these methods need to be refined and optimized according to specific needs and scenarios to meet specific business requirements.
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