


HTML5 Canvas - An example of using paths to draw lines_html5 tutorial skills
http://www.lifelaf.com/blog/?p=371
This article is translated from Steve Fulton & Jeff Fulton HTML5 Canvas, Chapter 2, “Using Paths to Create Lines ”
For HTML5 Canvas, we can use “path” to draw any graphics. A path is simply a series of points and the lines connecting these points. Any Canvas context will only have one "current path", and when context.save() is called, the "current path" will not be saved.
The beginning and end of the path
Call beginPath() to start a path, and calling closePath() will end the path. If you connect points in a path, the connection forms a "subpath." We consider a "subpath" to be "closed" if the last point in the "subpath" is connected to its own first point.
Drawing of lines
The most basic path operation consists of repeatedly calling the moveTo() and lineTo() commands. For example, the following example:
function drawScreen() {
context.strokeStyle = "black";
context.lineWidth = 10;
context.lineCap = 'square';
context.beginPath();
context.moveTo(20, 0);
context.lineTo(100, 0);
context.stroke();
context.closePath();
}
in the above example , we draw a horizontal line segment with a width of 10 pixels; at the same time, we also set the lineCap and strokeStyle properties. The following is a list of some commonly used attributes:
lineCap
lineCap defines the style of both ends of the line segment in Canvas, and can be set to one of the following three values:
butt. Default; adds straight edges at both ends of the line segment.
round. Add a semicircular wire cap at each end of the wire segment. The diameter of the wire cap is equal to the width of the wire segment.
square. Add square wire caps to both ends of the wire segment. The side length of the wire cap is equal to the width of the line segment.
lineJoin
lineJoin defines the corner style at the intersection of two line segments. The following are three optional values:
miter. Default; creates a sharp corner. You can limit the length of the cusp by setting the miterLimit attribute - miterLimit is the maximum value of the ratio of the cusp length to the line width, and the default is 10.
bevel. Create a bevel.
round. Create a rounded corner.
lineWidth
lineWidth defines the thickness of the line, the default is 1.0.
strokeStyle
strokeStyle defines the color and other styles used to render lines.
Translation Note: When lineJoin is set to miter, but the length of the sharp corner exceeds the limit of miterLimit, Canvas will display the "bevel" corner effect.

The core features of HTML5 include semantic tags, multimedia support, offline storage and local storage, and form enhancement. 1. Semantic tags such as, etc. to improve code readability and SEO effect. 2. Simplify multimedia embedding with labels. 3. Offline storage and local storage such as ApplicationCache and LocalStorage support network-free operation and data storage. 4. Form enhancement introduces new input types and verification properties to simplify processing and verification.

H5 provides a variety of new features and functions, greatly enhancing the capabilities of front-end development. 1. Multimedia support: embed media through and elements, no plug-ins are required. 2. Canvas: Use elements to dynamically render 2D graphics and animations. 3. Local storage: implement persistent data storage through localStorage and sessionStorage to improve user experience.

H5 and HTML5 are different concepts: HTML5 is a version of HTML, containing new elements and APIs; H5 is a mobile application development framework based on HTML5. HTML5 parses and renders code through the browser, while H5 applications need to run containers and interact with native code through JavaScript.

Key elements of HTML5 include,,,,,, etc., which are used to build modern web pages. 1. Define the head content, 2. Used to navigate the link, 3. Represent the content of independent articles, 4. Organize the page content, 5. Display the sidebar content, 6. Define the footer, these elements enhance the structure and functionality of the web page.

There is no difference between HTML5 and H5, which is the abbreviation of HTML5. 1.HTML5 is the fifth version of HTML, which enhances the multimedia and interactive functions of web pages. 2.H5 is often used to refer to HTML5-based mobile web pages or applications, and is suitable for various mobile devices.

HTML5 is the latest version of the Hypertext Markup Language, standardized by W3C. HTML5 introduces new semantic tags, multimedia support and form enhancements, improving web structure, user experience and SEO effects. HTML5 introduces new semantic tags, such as, ,, etc., to make the web page structure clearer and the SEO effect better. HTML5 supports multimedia elements and no third-party plug-ins are required, improving user experience and loading speed. HTML5 enhances form functions and introduces new input types such as, etc., which improves user experience and form verification efficiency.

How to write clean and efficient HTML5 code? The answer is to avoid common mistakes by semanticizing tags, structured code, performance optimization and avoiding common mistakes. 1. Use semantic tags such as, etc. to improve code readability and SEO effect. 2. Keep the code structured and readable, using appropriate indentation and comments. 3. Optimize performance by reducing unnecessary tags, using CDN and compressing code. 4. Avoid common mistakes, such as the tag not closed, and ensure the validity of the code.

H5 improves web user experience with multimedia support, offline storage and performance optimization. 1) Multimedia support: H5 and elements simplify development and improve user experience. 2) Offline storage: WebStorage and IndexedDB allow offline use to improve the experience. 3) Performance optimization: WebWorkers and elements optimize performance to reduce bandwidth consumption.


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