Overview of the use of audio tags in html5 music player_html5 tutorial skills
WBOYOriginal
2016-05-16 15:49:131554browse
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Get HTMLVideoElement and HTMLAudioElement objects
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//Audio can create objects directly through new Media = newAudio("http://www.abc.com/test.mp3"); //Both audio and video The object can be obtained through the tag Media = document.getElementById("media");
Media methods and properties: HTMLVideoElement and HTMLAudioElement both inherit from HTMLMediaElement
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//Error status Media.error; //null: normal Media.error.code; //1. User termination 2. Network error 3. Decoding error 4. Invalid URL //Network status Media.currentSrc; //Return the URL of the current resource Media.src = value; //Return or set the URL of the current resource Media.canPlayType(type); //Whether resources in a certain format can be played Media.networkState; //0. This element is not available Initialization 1. Normal but not using the network 2. Downloading data 3. No resource found Media.load(); //Reload the resource specified by src Media.buffered; //Return to the buffered area, TimeRanges Media.preload; //none: Do not preload metadata: Preload resource information auto: //Ready state Media.readyState; //1:HAVE_NOTHING 2:HAVE_METADATA 3.HAVE_CURRENT_DATA 4.HAVE_FUTURE_DATA 5.HAVE_ENOUGH_DATA Media.seeking; //Whether it is seeking //Playback status Media.currentTime = value; //The current playing position, assigning a value can change the position Media.startTime; / / Generally 0, if it is streaming media or a resource that does not start from 0, it is not 0 Media.duration; //The current resource length stream returns infinite Media.paused; // Whether to pause Media.defaultPlaybackRate = value; //Default playback speed, you can set Media.playbackRate = value; //Current playback speed, change immediately after setting Media.played; //Return to the area that has been played, TimeRanges , see below for this object Media.seekable; //Return the seekable area TimeRanges Media.ended; //Whether to end Media.autoPlay; //Whether to automatically play Media.loop ; //Whether to loop play Media.play(); //Play Media.pause(); //Pause //Control Media.controls;//Whether there is a default control bar Media.volume = value; //Volume Media.muted = value; //Mute //TimeRanges (area) object TimeRanges.length; //Number of area segments TimeRanges. start(index) //The starting position of the index section area TimeRanges.end(index) //The end position of the index section area Event: eventTester = function(e){ Media .addEventListener(e,function(){ console.log((newDate()).getTime(),e); }); } eventTester("loadstart"); / /The client starts requesting data eventTester("progress"); //The client is requesting data eventTester("suspend"); //Delayed download eventTester("abort"); //Client The client actively terminates the download (not due to an error), eventTester("error"); //An error was encountered when requesting data eventTester("stalled"); //The network speed stalled eventTester(" play"); //Triggered when play() and autoplay start playing eventTester("pause"); //Triggered by pause() eventTester("loadedmetadata"); //Successfully obtained resource length eventTester("loadeddata"); // eventTester("waiting"); //Waiting for data, not an error eventTester("playing"); //Start playback eventTester("canplay"); //Can be played, but may be paused due to loading eventTester("canplaythrough"); //Can be played, all songs have been loaded eventTester("seeking"); //Searching eventTester( "seeked"); //Searching completed eventTester("timeupdate"); //Playing time changed eventTester("ended"); //Playing ended eventTester("ratechange"); // Playback rate change eventTester("durationchange"); //Resource length change eventTester("volumechange"); //Volume change
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