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HomeBackend DevelopmentGolangHow to implement an online chat room using Go language and Redis

How to implement an online chat room using Go language and Redis

Oct 27, 2023 pm 03:28 PM
redisgo languageonline chat room

How to implement an online chat room using Go language and Redis

How to use Go language and Redis to implement an online chat room

Introduction:
With the rapid development of the Internet, social networks have become indispensable in people's daily lives missing part. As an important part of social networks, online chat rooms are popular among people for their convenience, real-time, and strong interactivity. This article is based on Go language and Redis and introduces how to use these two tools to implement a simple online chat room.

1. Introduction to Go language:
Go language is an open source system programming language for modern operating systems. It was developed by Google and released in 2012. The Go language is efficient, reliable, and concise, and is suitable for building network applications and high-performance servers.

2. Introduction to Redis:
Redis is an open source, memory-based high-performance key-value storage database that can be used as a database, cache and message middleware. Redis supports rich data structures such as strings, hashes, lists, sets, ordered sets, etc., making it ideal for use with real-time applications and online chat rooms.

3. Steps to implement an online chat room:

  1. Create a Go back-end server:
    First, you need to create a back-end server written in Go for receiving and processing client request. The following is a simple sample code:
package main

import (
    "github.com/gin-gonic/gin" //引入gin框架
)

func main() {
    router := gin.Default() //创建一个gin实例
    router.GET("/chat", func(c *gin.Context) {
        //处理websocket连接
    })

    go router.Run(":8080") //启动服务器,监听8080端口
    select {}
}
  1. Handling WebSocket connections:
    In the above code, we created a routing processing function "/chat" for processing WebSocket Connection. Next, we can handle the WebSocket connection and message sending through the context object c of the gin framework.
package main

import (
    "github.com/gin-gonic/gin"
    "github.com/gorilla/websocket"
)

func main() {
    router := gin.Default()
    router.GET("/chat", func(c *gin.Context) {
        conn, _ := websocket.Upgrade(c.Writer, c.Request, nil, 1024, 1024) //升级为websocket连接
        //处理连接
        for {
            _, msg, _ := conn.ReadMessage() //读取消息
            //处理消息
            conn.WriteMessage(websocket.TextMessage, []byte("Received: "+string(msg))) //回复消息
        }
    })

    go router.Run(":8080")
    select {}
}
  1. Use Redis to store chat records:
    In the chat room, the chat record needs to be saved for subsequent viewing. Here we can use Redis's list data structure to achieve this. In the code that handles WebSocket messages, add the logic to store chat records in Redis.
package main

import (
    "github.com/gin-gonic/gin"
    "github.com/gorilla/websocket"
    "github.com/go-redis/redis"
)

func main() {
    client := redis.NewClient(&redis.Options{
        Addr:     "localhost:6379", //Redis服务器地址
        Password: "",               //Redis密码,如无则留空
        DB:       0,                //Redis数据库编号
    })

    router := gin.Default()
    router.GET("/chat", func(c *gin.Context) {
        conn, _ := websocket.Upgrade(c.Writer, c.Request, nil, 1024, 1024)
        for {
            _, msg, _ := conn.ReadMessage()
            //处理消息
            conn.WriteMessage(websocket.TextMessage, []byte("Received: "+string(msg)))
            //将消息存储到Redis中
            client.RPush("chat_logs", msg)
        }
    })

    go router.Run(":8080")
    select {}
}
  1. Sending chat records in real time:
    Finally, we need to push the history records in the chat room to all online clients in real time. This can be achieved using the publish/subscribe function of Redis. In the code that handles WebSocket connections, add the logic to subscribe to the Redis channel and send the received messages to the client.
package main

import (
    "github.com/gin-gonic/gin"
    "github.com/gorilla/websocket"
    "github.com/go-redis/redis"
)

func main() {
    client := redis.NewClient(&redis.Options{
        Addr:     "localhost:6379",
        Password: "",
        DB:       0,
    })

    pubsub := client.Subscribe("chat_logs") //订阅Redis通道
    defer pubsub.Close()

    router := gin.Default()
    router.GET("/chat", func(c *gin.Context) {
        conn, _ := websocket.Upgrade(c.Writer, c.Request, nil, 1024, 1024)
        for {
            _, msg, _ := conn.ReadMessage()
            conn.WriteMessage(websocket.TextMessage, []byte("Received: "+string(msg)))
            client.RPush("chat_logs", msg)
        }
    })

    //实时发送聊天记录
    go func() {
        for {
            msg, _ := pubsub.ReceiveMessage()
            //发送消息给所有在线的客户端
            router.RouterGroup.Broadcast([]byte(msg.Payload))
        }
    }()

    go router.Run(":8080")
    select {}
}

Summary:
By using Go language and Redis, we can quickly implement a simple online chat room. Real-time communication between the client and the server is carried out through the WebSocket protocol, and Redis is used to store chat records and implement real-time push of chat records. This article provides specific code examples for readers to refer to and learn from. Of course, this is just a simple implementation. In actual scenarios, many other factors need to be considered, such as user authentication, disconnection and reconnection, message persistence, etc.

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