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Flexible application and best practices of Golang Facade pattern
Introduction:
In the software design and development process, a common problem is how to organize effectively Code and encapsulate complex systems. One of the principles of object-oriented design is the Single Responsibility Principle (SRP), which emphasizes that a class should have only one reason for its change. However, in some cases, a system may contain multiple complex subsystems, and the interactions between these subsystems make the code complex and difficult to maintain. In this case, using the Facade pattern can provide a neat solution.
1. Overview of Facade pattern
Facade pattern is a structural design pattern that provides a unified interface for accessing various subsystems in the system. Facade mode hides the complexity of subsystems and allows clients to access the system through a simple interface.
Usage scenarios of Facade mode:
2. Facade mode sample code
The following uses a sample code to illustrate the flexible application and best practices of the Facade mode.
package main import "fmt" type AuthSystem struct{} func (a *AuthSystem) authenticate(user string, password string) bool { if user == "admin" && password == "password" { return true } return false } type UserSystem struct{} func (u *UserSystem) getUserInfo(user string) map[string]string { userInfo := make(map[string]string) if user == "admin" { userInfo["name"] = "admin" userInfo["role"] = "admin" } else { userInfo["name"] = "guest" userInfo["role"] = "guest" } return userInfo } type OrderSystem struct{} func (o *OrderSystem) createOrder(user string, orderInfo map[string]string) { fmt.Printf("User %s creates order with info: %v ", user, orderInfo) } type Facade struct { authSystem *AuthSystem userSystem *UserSystem orderSystem *OrderSystem } func (f *Facade) login(user string, password string) (bool, map[string]string) { isAuthenticated := f.authSystem.authenticate(user, password) if isAuthenticated { userInfo := f.userSystem.getUserInfo(user) return true, userInfo } return false, nil } func (f *Facade) placeOrder(user string, orderInfo map[string]string) { userRole := f.userSystem.getUserInfo(user)["role"] if userRole == "admin" { f.orderSystem.createOrder(user, orderInfo) } else { fmt.Println("Only admin can create order.") } } func main() { facade := &Facade{ authSystem: &AuthSystem{}, userSystem: &UserSystem{}, orderSystem: &OrderSystem{}, } isAuthenticated, userInfo := facade.login("admin", "password") if isAuthenticated { fmt.Println("Login successful.") fmt.Println("User info:", userInfo) facade.placeOrder("admin", map[string]string{ "product": "phone", "quantity": "1", }) } else { fmt.Println("Login failed.") } }
In the above sample code, we built a simple system, including the authentication system (AuthSystem), user system (UserSystem) and order system (OrderSystem). By encapsulating the logic of these systems in a structure called Facade, we hide the internal details of the system and only provide a concise interface to the outside world.
The client can simply access the system by calling the login and placeOrder methods in the Facade structure. In this example, we first log in and print out the user information, and then create the order by calling the placeOrder method. If the user is an administrator, the order can be created successfully.
Conclusion:
By using Facade mode, we can simplify the access process of complex systems and provide a simple interface for clients to use. When facing complex systems, especially when the system is decomposed into multiple subsystems, using the Facade pattern can make the system easier to maintain and expand.
Best practice:
By learning and applying the Facade pattern, we can better organize the code and provide simple and easy-to-use interfaces to adapt to the needs of complex systems.
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