Home >Technology peripherals >AI >Science popularization on campus | Standardized science popularization education base·AI Exploration Journey Issue 2
On the afternoon of September 20, in the fourth-grade classroom of South Second Foreign Language School, the students saw the teacher’s control of the applet and learned how to identify objects independently with the input data. There were bursts of cheers on the scene. Sounds and cheers.
This "AI Exploration Journey" event is hosted by Shenzhen Nanshan District Science and Technology Association and hosted by Shenzhen Saixi Information Technology Co., Ltd. At the event, the popular science lecturer introduced the common cognitive principles of robots in work and life to the students by explaining the principles and applications of robots recognizing objects and sounds. Through classroom interaction, the lecturer led the students to conduct object recognition experiments, allowing students to personally experience the changes that technology has made to people's lives, intuitively feel the fun of science, and further stimulate students' enthusiasm for learning popular science knowledge
"Technology is developing faster and faster, and it is more and more helpful to our lives. I will also study robots when I grow up." One person said happily.
This artificial intelligence science lecture combines the content of the "Shenzhen Compulsory Education Artificial Intelligence Curriculum". The course content is designed to comply with students' cognitive rules and implements enhanced new teaching methods to help students learn basic knowledge and skills of artificial intelligence, and comprehend Artificial Intelligence Thoughts and Innovation Methods.
Saixi Information Technology Co., Ltd. will also carry out artificial intelligence science popularization activities in more schools, communities, etc., combining scientificity, enlightenment, fun and interactivity, focusing on inquiry-based learning, and encouraging students to take the initiative Think and practice independently, cultivate young people’s computational thinking, innovative thinking and problem-solving abilities, so that more children will fall in love with science and expand their horizons.
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