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SVG | HTML Canvas |
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SVG has better scalability. So you can print with high quality at any resolution | Canvas is less scalable. Therefore, it is not suitable for printing at higher resolution |
SVG for smaller numbers of objects or larger surfaces. | Canvas provides better performance on smaller surfaces or larger numbers of objects. |
SVG can be modified through scripts and CSS | Canvas can only be modified through scripts |
SVG is vector based and consists of shapes. | The canvas is based on raster and consists of pixels. |
You can try running the following code to add Scalable Vector Graphics (SVG) to a web page-
<!DOCTYPE html> <html> <head> <style> #svgelem { position: relative; left: 50%; -webkit-transform: translateX(-20%); -ms-transform: translateX(-20%); transform: translateX(-20%); } </style> <title>HTML5 SVG</title> </head> <body> <h2 align = "center">HTML5 SVG Circle</h2> <svg id = "svgelem" height = "200" xmlns = "http://www.w3.org/2000/svg"> <circle id = "bluecircle" cx = "60" cy="60" r = "50" fill = "blue" /> </svg> </body> </html>
You can try running the following code to learn how to draw a rectangle using HTML5 Canvas:
<!DOCTYPE html> <html> <head> <title>HTML5 Canvas Tag</title> </head> <body> <canvas id = "newCanvas" width = "200" height = "100" style = "border:1px solid #000000;"></canvas> <script> var c = document.getElementById('newCanvas'); var ctx = c.getContext('2d'); ctx.fillStyle = '#7cce2b'; ctx.fillRect(0,0,300,100); </script> </body> </html>
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