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So far in this series, I've covered items and items, paths and geometry, and user interaction in Paper.js. The library also allows you to animate various items in your project. If you combine this with the ability to act based on user input, you can create some really cool effects. This tutorial shows you how to animate items in Paper.js.
Later in this tutorial we will also cover image processing and how to manipulate the color of individual pixels. The library also enables you to create rasters from vectors, which will be covered at the end.
All animations in Paper.js are handled by the onFrame
event handler. Code within the handler is executed up to 60 times per second. The view is automatically redrawn after each execution. Gradually changing some properties inside a function can create some very nice effects.
onFrame
handler also receives an event
object. This object has three properties that provide us with animation-related information.
The first one is event.count
, which tells us the number of times the handler has been executed. The second one is event.delta
which gives us the total time elapsed since the last time the handler was executed. The third one is event.time
which gives us the time elapsed since the first frame event.
You can animate many properties in a handler. In our example, I'll rotate three rectangles and change the tint of the center rectangle. Consider the following code:
var rectA = new Path.Rectangle({ point: [300, 100], size: [200, 150], strokeColor: 'yellow', strokeWidth: 10 }); var rectB = rectA.clone(); rectB.strokeColor = 'orange'; rectB.scale(0.8); var rectC = rectA.clone(); rectC.strokeColor = 'black'; rectC.scale(1.2); function onFrame(event) { rectA.strokeColor.hue += 10 * event.delta; rectA.rotate(2); rectB.rotate(2); rectC.rotate(2); }
As is evident from the above code snippet, very little actual code is required to animate a rectangle. For rectangle A, we increase the tint by a factor of 10 event.delta
each time the onFrame
handler is executed. The value of event.delta
is generally close to 0.01. If I hadn't multiplied its value by 10, it would have taken a long time to notice the change in color.
Every time I execute the code, I rotate each rectangle by 2 degrees. If we use the value event.time
to rotate the rectangle, the rotation will become very fast after a while.
#You can also animate individual fragments instead of animating the entire path or item at once. The process itself is very simple. You can use path.segments
to return an array of all the segments that make up the path. Individual segments can be accessed by providing the index
value. Before going any further, I'd like you to take a look at the code below.
var aSquare = new Path.RegularPolygon(new Point(550, 200), 4, 100); aSquare.fillColor = 'pink'; aSquare.fullySelected = true; function onFrame(event) { for (var i = 0; i <= 3; i++) { var sinValue = Math.sin(event.time * 4 + i); aSquare.segments[i].point.x = sinValue * 100 + 350; } aSquare.segments[1].point.y = sinValue * 50 + 100; }
Here, we first create a square using the Path.RegularPolygon(center, Sides, radius)
constructor. sides
The parameter determines the number of sides of the polygon. radius
The parameter determines the size of the polygon. I also set the completelySelected
property to true
so you can see the individual points.
Within the onFrame
handler, I use a for loop to iterate over all the segments and set their x-coordinates equal to the values calculated based on their indexes. Using the event.time
function inside the Math.sin()
function will not create any problems related to extreme values, because the value of Math.sin() will not create Any problem related to extreme values. The sin()
function will always lie between -1 and 1.
The following demo shows our animated square, which by the way is no longer a square thanks to the code in our onFrame
handler. I suggest you try different values for the polygon constructor as well as the arguments to the sin
function to see how they affect the final animation in the demo.
Images in Paper.js are called rasters. You can transform and move them like any other item. To use an image in your project, you first have to add it to the markup of your web page using the usual img
tag and assign it an id
. This id
is then passed to the new Raster(id)
constructor.
Remember that the image you are using needs to be loaded and should be hosted on the same website as your project. Using images hosted on other domains will result in security errors. In this tutorial we will manipulate the following images:
要访问上图中各个像素的颜色,您可以使用 栅格。 getPixel(x, y)
函数,其中 x 和 y 是像素的坐标。下面的代码生成 7*7 像素的正方形,填充位于左上角的像素的颜色:
var raster = new Raster('landscape'); var gridSize = 8; var rectSize = 7; raster.on('load', function() { raster.size = new Size(80, 40); for (var y = 0; y < raster.height; y++) { for (var x = 0; x < raster.width; x++) { var color = raster.getPixel(x, y); var path = new Path.Rectangle( new Point(x, y) * gridSize, new Size(rectSize, rectSize)); path.fillColor = color; } } project.activeLayer.position = view.center; });
加载栅格后,我们将其大小调整为 80*40。像素。在嵌套的 for
循环内,我们遍历该栅格的各个像素并创建 7*7 的正方形。增加栅格的大小会给我们带来更好的结果,但执行速度会更慢。这是最终结果,调整后的光栅在左上角可见:
如果要隐藏调整大小后的栅格,可以将 raster.visible
属性设置为 false
。您还可以操纵生成的方块的颜色。例如,要增加所有方块中的红色分量,您可以使用以下行:
path.fillColor = color + new Color(0.4,0,0);
在这种情况下,最终结果将是:
虽然 Paper.js 是一个矢量图形库,但它还允许您从现有项目创建光栅。为此,您必须使用 item.rasterize()
方法。光栅化后,原始项目本身不会从项目中删除。您还可以选择指定光栅的分辨率(以每英寸像素为单位)。下面的代码以不同的分辨率从多边形创建两个栅格:
var aDodecagon = new Path.RegularPolygon(new Point(150, 180), 12, 30); aDodecagon.fillColor = '#CCAAFC'; var dodecRasterA = aDodecagon.rasterize(); dodecRasterA.position.x += 250; var dodecRasterB = aDodecagon.rasterize(150); dodecRasterB.position.x += 500; aDodecagon.scale(3); dodecRasterA.scale(3); dodecRasterB.scale(3);
与中间的相比,最右边的分辨率更高的多边形仍然很清晰。最终结果如下:
如果您已阅读本系列中的所有教程,您应该拥有足够的知识来开始使用 Paper.js。虽然学习该库的基础知识很容易,但掌握所有概念将需要您付出一些努力。每当您需要有关某个主题的更多信息时,您可以浏览官方网站上的参考资料。
JavaScript 已成为事实上的网络工作语言之一。它并非没有学习曲线,而且还有大量的框架和库可以让您忙碌起来。如果您正在寻找其他资源来学习或在工作中使用,请查看我们在 Envato 市场中提供的资源。
如果您使用此库创建了一些有趣的东西,请在评论中分享您的作品。
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