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In the C programming language, we can use structures to find the area of a circle, the area and volume of a cylinder.
s.areacircle = (float)pi*s.radius*s.radius;
s.areacylinder = (float)2*pi*s.radius*s.line + 2 * s.areacircle;
s.volumecylinder = s.areacircle*s.line;AlgorithmRefer to the algorithm given below to calculate the area and other parameters of circles and cylinders by using structures. Step 1 - Declare the structure members. Step 2 - Declare and initialize input variables. Step 3 - Enter the length and radius of the cylinder. Step 4 - Calculate the area of the circle. Step 5 - Calculate the area of the cylinder. Step 6 - Calculate the volume of the cylinder. ExampleThe following is a C program that uses structures to calculate the area and other parameters of circles and cylinders- Real-time demonstration
#include<stdio.h> struct shape{ float line; float radius; float areacircle; float areacylinder; float volumecylinder; }; int main(){ struct shape s; float pi = 3.14; //taking the input from user printf("Enter a length of line or height : "); scanf("%f",&s.line); printf("Enter a length of radius : "); scanf("%f",&s.radius); //area of circle s.areacircle = (float)pi*s.radius*s.radius; printf("Area of circular cross-section of cylinder : %.2f</p><p>",s.areacircle); //area of cylinder s.areacylinder = (float)2*pi*s.radius*s.line + 2 * s.areacircle; printf("Surface area of cylinder : %.2f</p><p>", s.areacylinder); //volume of cylinder s.volumecylinder = s.areacircle*s.line; printf("volume of cylinder : %.2f</p><p>", s.volumecylinder); return 0; }OutputWhen the above program is executed, it produces the following output −
Enter a length of line or height: 34 Enter a length of radius: 2 Area of circular cross-section of cylinder: 12.56 Surface area of cylinder: 452.16 volume of cylinder : 427.04
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