Home > Article > Web Front-end > Working with HTML5 Canvas with Konva: Exploring Basic Shapes (Part 2)
This series of introductory tutorials teaches you how to draw your first shape using Konva. It also explains how layers and groups work in Konva. In the remainder of this series, we'll focus on more specific topics, such as creating basic and complex shapes or attaching event listeners to different shapes to make graphics interactive.
This special tutorial will show you how to create basic shapes like rectangles, circles, and ovals in Konva. You'll also learn about the different properties you can use to customize the appearance of all these shapes to suit your needs. The remainder of this tutorial will discuss how to draw different types of lines and regular polygons using Konva.
You can create rectangles in Konva using the Konva.rect()
object. You can specify the position of the upper left corner of the rectangle using the x
and y
properties. Likewise, you can specify the width and height of a rectangle using the width
and height
properties. By default, all rectangles you draw will have sharp corners. However, you can make them round by choosing an appropriate value for the cornerRadius
property.
You can use the visible
property to show or hide the rectangle. If you don't want to completely hide the rectangle but still make it semi-transparent, you can use the opacity
property. You can set this to any number between 0 and 1, inclusive. If the opacity is set to 0, the shape will not be visible.
You can also rotate or scale a rectangular shape using the rotation
and scale
properties respectively. The rotation is specified as an ordinary number but is applied in degrees. You can optionally scale any rectangle on the x or y axis independently using the scaleX
and scaleY
properties.
Here is an example of drawing different rectangles on the canvas using all the properties we just discussed.
var canvasWidth = 600; var canvasHeight = 400; var stage = new Konva.Stage({ container: "example", width: canvasWidth, height: canvasHeight }); var layerA = new Konva.Layer(); var rectA = new Konva.Rect({ x: 10, y: 10, width: 200, height: 50, fill: "yellow", stroke: "black" }); var rectB = new Konva.Rect({ x: 160, y: 30, width: 80, height: 250, fill: "orange", stroke: "black" }); var rectC = new Konva.Rect({ x: 200, y: 160, width: 180, height: 180, cornerRadius: 10, strokeWidth: 10, opacity: 0.8, fill: "red", stroke: "black" }); var rectD = new Konva.Rect({ x: 400, y: 20, width: 180, height: 180, scaleX: 1.8, scaleY: 0.75, rotation: 45, fill: "lightgreen", stroke: "black" }); layerA.add(rectA, rectB, rectC, rectD); stage.add(layerA);
You should note that the rectangles are not drawn in the order they are created. Instead, they are drawn in the order they are added to the layers. The fill
and Stroke
properties are used to set the fill and stroke colors respectively.
You can create circles in Konva using the Konva.circle()
object. This time, the x
and y
properties determine the center point of the drawn circle. You can still specify a value for the width and height properties. These values are used to calculate the diameter of the circle to be drawn. However, the width and height of a circle are equal. This means that, in the event of a conflict, the value specified later takes precedence over the value specified earlier. In other words, if you set a circle's width
to 100 and then set its height
to 180, the circle's diameter will be 180 and the width will be ignored.
To avoid confusion, you can omit the width
and height
properties and specify a value for the circle's radius
. Remember that you must set the radius to 50 to draw a circle with a width and height of 100.
In a similar way, you can also create ellipses using the Konva.ellipse()
object. The only difference is that the radius property now accepts an object with x and y properties as its value. If specified, the width and height properties are now applied independently to determine the final shape of the ellipse.
var canvasWidth = 600; var canvasHeight = 400; var stage = new Konva.Stage({ container: "example", width: canvasWidth, height: canvasHeight }); var layerA = new Konva.Layer(); var circA = new Konva.Circle({ x: 100, y: 100, width: 180, fill: "yellow", stroke: "black" }); var circB = new Konva.Circle({ x: 180, y: 150, height: 100, fill: "orange", stroke: "black" }); var circC = new Konva.Circle({ x: 200, y: 275, radius: 100, opacity: 0.5, fill: "red", stroke: "black" }); var ellipA = new Konva.Ellipse({ x: 400, y: 75, width: 70, height: 100, rotation: -15, fill: "lightgreen", stroke: "black" }); var ellipB = new Konva.Ellipse({ x: 400, y: 75, width: 80, height: 120, rotation: -15, strokeWidth: 5, fill: "white", stroke: "black" }); var ellipC = new Konva.Ellipse({ x: 450, y: 275, radius: { x: 100, y: 50 }, scaleY: 2, fill: "violet", stroke: "black" }); layerA.add(circA, circB, circC, ellipB, ellipA, ellipC); stage.add(layerA);
You should note that ellipB
has a larger height and width compared to ellipA
. Since they both have the same x
and y
values, I have to add ellipB
to the layer first to keep ellipA
visible. If ellipB
is added after ellipA
, it will be drawn over ellipA
, thus hiding it from the viewer.
If you look closely, you'll also see that the purple circle is actually an oval, with the y
radius set to 50 and the x
radius set to 100. However, it is scaled by a factor of 2 in the y direction. Scaling also increases the stroke width so that it is twice wider at the top and bottom of the ellipse than at its left and right edges.
您可以使用 Konva.Line()
对象来创建不同类型的直线和曲线。所有线都要求您使用 points
属性指定线应经过的点。这些点被指定为数组。
您可以通过将 close
属性的值设置为 true
来连接使用 points
数组提供的任何点集来形成多边形。同样,您可以通过设置 tension
属性的值将一组直线转换为样条线。零值将产生直线。值越高,线条越弯曲。
您可以通过设置 tension
属性的值来创建闭合且弯曲的形状(斑点),并通过设置 lined
来闭合曲线到 true
。
与我们讨论过的其他形状一样,您可以使用 StrokeWidth
属性设置绘制线条的描边宽度。您还可以为闭合形状指定 fill
颜色。
在下面的示例中,我使用同一组点来绘制所有形状。但是,我还使用 move()
方法将每个形状移动特定的距离,以避免重叠。
var canvasWidth = 600; var canvasHeight = 400; var stage = new Konva.Stage({ container: "example", width: canvasWidth, height: canvasHeight }); var layerA = new Konva.Layer(); var lineA = new Konva.Line({ points: [50, 20, 20, 100, 80, 140, 60, 80, 200, 20], stroke: "black" }); var lineB = new Konva.Line({ points: [50, 20, 20, 100, 80, 140, 60, 80, 200, 20], closed: true, fill: "yellow", stroke: "black" }); var lineC = new Konva.Line({ points: [50, 20, 20, 100, 80, 140, 60, 80, 200, 20], tension: 0.8, stroke: "blue" }); var lineD = new Konva.Line({ points: [50, 20, 20, 100, 80, 140, 60, 80, 200, 20], tension: 1.8, stroke: "red" }); var lineE = new Konva.Line({ points: [50, 20, 20, 100, 80, 140, 60, 80, 200, 20], closed: true, tension: 2.2, fill: "lightblue", stroke: "black" }); lineB.move({ x: 180, y: 40 }); lineC.move({ x: 380, y: 0 }); lineD.move({ x: 0, y: 200 }); lineE.move({ x: 180, y: 220 }); layerA.add(lineA, lineB, lineC, lineD, lineE); stage.add(layerA);
您还应该注意,红线和蓝线是使用同一组点绘制的,但不同的 tension
值会显着改变曲线的最终形状。
您可以仔细选择points
数组中不同点的值来绘制五边形和六边形等正多边形。使用此方法绘制更复杂的正多边形(例如八边形)可能很麻烦且容易出错。为了避免错误,您应该使用 Konva.RegularPolygon()
对象来创建正多边形。
x
和 y
属性用于指定多边形的中心。 radius
属性用于指定多边形中心点与其所有顶点之间的距离。您可以使用 sides
属性来指定多边形应具有的边数。请记住,使用此方法创建的多边形的所有边都具有相等的长度。您可以使用 scaleX
和 scaleY
属性更改某些边的长度,但它也会更改缩放边的描边宽度。
就像我们讨论过的所有其他形状一样,您可以使用 行程宽度
、opacity
和 可见性
。
var canvasWidth = 600; var canvasHeight = 400; var stage = new Konva.Stage({ container: "example", width: canvasWidth, height: canvasHeight }); var layerA = new Konva.Layer(); var triangle = new Konva.RegularPolygon({ x: 150, y: 275, sides: 3, radius: 100, scaleY: 1.6, stroke: "black", fill: "rgba(200,0,200, 1)", }); var square = new Konva.RegularPolygon({ x: 60, y: 60, sides: 4, radius: 50, fill: "rgba(200,0,0, 0.5)", stroke: "black" }); var pentagon = new Konva.RegularPolygon({ x: 160, y: 160, sides: 5, radius: 80, fill: "rgba(0,200,0, 0.5)", stroke: "black" }); var hexagon = new Konva.RegularPolygon({ x: 350, y: 120, sides: 6, radius: 80, fill: "rgba(0,0,200, 0.5)", stroke: "black" }); var octagon = new Konva.RegularPolygon({ x: 450, y: 275, sides: 8, radius: 100, fill: "rgba(200,200,0, 0.5)", stroke: "black" }); layerA.add(triangle, square, pentagon, hexagon, octagon); stage.add(layerA);
在本教程中,我们介绍了 Konva 允许我们轻松在画布上绘制的最基本形状。我们还了解了可用于控制所有这些形状的外观的不同属性。大多数属性对于所有形状都是通用的,但其中一些属性仅适用于特定形状。
如果您有任何疑问,请在评论中告诉我。我们将在本系列的下一个教程中了解一些更复杂的形状。
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