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This article reports that NVIDIA released the first DLSS 3.5 SDK (software development kit) on GitHub. According to foreign media wccftech, DLSS Super Sampling SDK 3.5.0 and related documents are already available. The SDK contains multiple DLL libraries for Windows and Linux platforms, and these DLLs can be swapped with existing DLSS 3.1 using the DLSS Swapper tool
This site learned from foreign media that the swap process is very simple. Players need to import the nxngx_dlss.dll file from the DLSS Dev folder to the DLSS Swapper list, then select the game in the game library, and Replace the DLSS version with the new DLSS 3.5 version. It is recommended to save the existing .dll file before operation, in case there is a problem or the game cannot use the new dll.
According to our understanding, DLSS 3.5 is an extension of DLSS 3. DLSS 3 has introduced the two elements of frame generation and frame interpolation, and the goal of DLSS 3.5 is to further enhance the ray tracing function through ray reconstruction technology
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