In this tutorial, we will learn how to set a multiplier to scale a cloned image using FabricJS. We can create an Image object by creating an instance of fabric.Image. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties such as angle, opacity, etc. To set the multiplier to scale the cloned image, we use the multiplier property.
grammar
cloneAsImage( callback: function, { multiplier: Number}: Object): fabric.Object
parameter
Callback (optional) - This parameter is a function that will use the cloned image instance as the first call argument.
Options (optional) - This parameter is an optional object that provides additional customization to our cloned image. Using this parameter we can set the multiplier, crop the cloned image, remove the current object transform or can change many properties where Multiplier is a property.
Option key
multiplier - This property accepts a Number value that represents the multiplier by which the final output image is scaled. The default value is 1.
Do not use multiplierAttribute
Example
Let's look at a code example to see how a cloned Image object displays when the multiplier property is not used. In this case, the default multiplier value of 1 is used.
<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2 id="Without-using-the-multiplier-property">Without using the multiplier property</h2> <p>You can see that the clone image uses the default multiplier</p> <canvas id="canvas"></canvas> <img src="/static/imghwm/default1.png" data-src="https://www.tutorialspoint.com/images/logo.png" class="lazy" id="img1" style="max-width:90%" / alt="How to set a multiplier to scale a cloned image using FabricJS?" > <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth(document.body.scrollWidth); canvas.setHeight(250); // Initiating the image element var imageElement = document.getElementById("img1"); // Initiate a shadow object var shadow = new fabric.Shadow({ color: "#308080", blur: 3, }); // Initiate an Image object var image = new fabric.Image(imageElement, { top: 50, left: 110, skewX: 20, shadow: shadow, }); // Using cloneAsImage method image.cloneAsImage(function (Img) { canvas.add(Img); }); </script> </body> </html>
Use MultiplierProperties
Example
In this example, we used the multiplier property and passed it a value of 2 to demonstrate that the final cloned image will be scaled twice in the x and y directions.
<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2 id="Using-the-multiplier-property">Using the multiplier property</h2> <p>You can see that the clone image has been scaled</p> <canvas id="canvas"></canvas> <img src="/static/imghwm/default1.png" data-src="https://www.tutorialspoint.com/images/logo.png" class="lazy" id="img1" style="max-width:90%" / alt="How to set a multiplier to scale a cloned image using FabricJS?" > <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth(document.body.scrollWidth); canvas.setHeight(250); // Initiating the image element var imageElement = document.getElementById("img1"); // Initiate a shadow object var shadow = new fabric.Shadow({ color: "#308080", blur: 3, }); // Initiate an Image object var image = new fabric.Image(imageElement, { top: 50, left: 110, skewX: 20, shadow: shadow, }); // Using cloneAsImage method image.cloneAsImage( function (Img) { Img.set("top", 90); canvas.add(Img); }, { multiplier: 2, } ); </script> </body> </html>
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